File information

Last updated

Original upload

Created by

OpposingFarce

Uploaded by

OpposingFarce

Virus scan

Safe to use

Tags for this mod

About this mod

A transfer settlement blueprint for Starlight Drive-In. Features an above-ground Institute outpost!

Requirements
Permissions and credits
This is a Transfer Settlements Blueprint for the vanilla Starlight Drive-In settlement location. It features an above-ground Institute outpost. I wanted a post-MQ above-ground Institute build that still looked somewhat practical and defensible. 

Hey, uh, folks. If you have friends or family near the old drive-in theater maybe you should check on them? Just a thought?  The Institute blew up that Brotherhood blimp a while ago, and the Railroad hasn't made a peep, so it looks like the Institute is expanding - a-above ground! 

Ok, more crazy, they don't seem to be shooting on sight? Cricket - the uh, gun dealer from Bunker Hill - actually approached their base. They don't have caps but if you have steel, aluminum, or concrete they can give you clean water and food. Meds too. Not selling lasers, Cricket tried. But I - I'm not saying to actually take them up on their offer. She said the food was weird, but her one caravan guard is still alive after trying it so...

Anyone's guess why they need that stuff, but it's all stuff for building...  more stuff. 
- Travis Miles

Overview of features:
  • Resident hall with a med clinic and cafeteria.
  • SRB building. Observation post on the bottom floor with a workshop and interrogation Q&A room.
  • Bioscience building. Specimen research on the bottom floor, with a working greenhouse on the top floor. 
  • Somewhat decorated throughout. Some empty space in the buildings if you want to quickly throw some more things down.
  • Note that the clinic doesn't have a vendor stall. Use your assignable vendor spot mod of choice. 

These are the mods. If one isn't obvious, they're the same used in my other, more recent blueprints. If you have questions on them please ask. 
"DLCCoast.esm",
"DLCWorkshop03.esm", (Vault-Tec)
"Homemaker.esm",
"Snappy_HouseK.esp",
"ITOcore.esp", (for a variety of institute themed goodies, like the amazing turrets - thanks, Micalov!)
"Wattz3000mkII.esp", (just some posters)
"cVc Dead Wasteland 6.esp",
"SKKWorkshopUtilities.esp", (not vital)
"Housekeeping.esp", (used for in-theme scav stations)
"KURO.esp",
"SettleObjExpandPack.esp",
"DynamicFurniture.esp", (not crucial, just used for some chairs)
"AllowVaultAnywhere.esp" (not that important)