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canann

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canann

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About this mod

Turns the Institute Laser to be more formidable without being overpowered, on par to non-sneak bonuses ballistic damage. Done by restoring the 6 damage hidden nerf to Institute Laser as well as overhauling automatic Institute Laser rifle DPS based on normal Laser Gun automatic conversion benchmarks. Math provided.

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Permissions and credits
Changelogs
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Overview
It's been widely accepted for the longest time that the Institute Rifle gets quickly outclassed by ballistic variants. On and off I have tried to make an Institute Laser focused playthrough happen because a) lasers, and b) blue lasers.

Staring at the fandom pages it's pretty much noted that there's a 25% decrease in damage for this gun - something that I've left largely uninvestigated besides digging around and playing with some numbers whenever I get annoyed at my failed playthroughs.

As it so happens stars do align, and Vergil65 would upload a mod that caught my eye: Less Institute Laser Nerf

So I dusted off my notes and finally spent sometime to finish them up. I managed to do it once for unarmed combat in Skyrim, I can do it again for Fallout 4.

This mod is a product of me overcoming inertia through inspiration.

Features and Limitations
  • Adds the 6 damage loss equally back to all capacitors.
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  • Barrel conversions to automatic will now allow the Institute Rifle to still outperform the Laser Gun in terms of theoretical damage per second.
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  • Needs Unofficial Fallout 4 Patch - UFO4P.
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  • Author is lazy to test this against non-NextGen FO4 so it's only tested on 1.10.984 (NextGen ready).
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  • Synths will slap you really hard early- to mid-game. You are told to like it.

Usage
  • Install it, make sure it loads after UFO4P.
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  • Endorse Vergil65's mod for inspiring me to not be lazy. Thanks.

Known Problems
I would like to believe that I have tested this extensively enough, but I know enough about testing to know that me not encountering any problems doesn't mean there's no problems. Please do not hesitate to comment or raise in the bugs section and I will update this section as I acknowledge, confirm, and update for them.

Known Compatibility
It should break anything that touches Institute Lasers mods. Feel free to make a merge patch for it. I don't use any mods that touches this gun. So I can't really flesh in any details here. Refer to the documentation for specific FormIDs that I have updated.


Author's Notes
This section documents my thoughts and concerns when designing this mod. If this doesn't interest you then there's no need to scroll down any further. It's many walls of text ahead hidden behind article links.

Overall Design Evolution and Role-Playing Lore Justifications

Article here.

Balance and Damage Numbers
Article here.

List of Maybe Someday
  • Revisit automatic conversion numbers (author doesn't workbench any automatics). Off the top of my head i think the numbers are a tiny bit too overtuned, so if anyone is using this mod and uses full auto do feedback.
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  • Confirm and add in shotgun conversion numbers (author doesn't workbench any automatics) it appears that shotgun conversions are largely untouched by the 6 damage nerf, so I'm leaving them as is to not touch how they scale based on vanilla game design.

List of Never Will Ever
  • Have these be available as a standalone adding in new mods as a separate from vanilla so as to prevent NPCs from benefiting.