About this mod
This mod adds a convenient Ammo Vending Machine to the game. Powered by F4SE, it only sells ammunition for the types of ammo the player currently requires.
- Requirements
- Permissions and credits
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Translations
- Ukrainian
- French

This mod allows you to craft an Ammo Vending Machine at settlement workshops. Powered by F4SE, the machine makes ammo purchases easy and convenient.
Version 1.2.1 Update:
- You can now install the vending machine in home plates or similar types of settlements.
Users with the Next-gen game version will experience limited functionality. The vending machine will not be able to detect changes in ammunition caused by weapon attachments, and its operating speed will be slightly slower.

The Ammo Vending Machine only sells ammo for the weapons you're currently carrying. It quickly calculates how much ammo you need and sells you the difference. For example, if you need 600 rounds but only have 200, it will sell you the remaining 400, making ammo purchases quick and seamless—this includes special ammo added by the mod! If the ammo type changes due to weapon modifications, the machine will detect this and sell the correct ammo accordingly.

On the right side of the vending machine, you'll see a lever. Standing next to the machine and pointing your cursor at the lever will bring up a different menu. Selecting this menu lets you adjust the ammo sale settings.

Selecting a filter setting from the lever will open this message window. From here, choose the desired filter, and the container menu will open. By placing the ammo in the container, that ammo will be sold in either 1.5 times the quantity, half the quantity, or always sold, even if the weapon that uses it is not present.

You can craft the Ammo Vending Machine under the STORES > WEAPONS tab in the workshop.

If you need the vending machines in cities or faction headquarters, install the optional file alongside the main file. For exact locations, please refer to the later screenshots in the Image tab.
Although it's an ESP file, it has the ESL flag set, so it behaves like an ESL file, meaning you don't have to worry about exceeding the index limit when adding the mod.
If you encounter any issues or problems, please leave a comment. If the feedback is reasonable, I will make updates or improvements as quickly as possible.
Required Mod:
Fallout 4 Script Extender (F4SE)
Address Library for F4SE Plugins