Fallout 4

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Created by

Junnari

Uploaded by

Junnari

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About this mod

Adds Recurve bow and Crossbow (WIP) as standalone weapons. Comes with mods and different arrow types.

Requirements
Permissions and credits
Translations
  • French
Changelogs
Donations


Features:


- The contents are completely standalone, and don't replace anything existing. 
- Recurve Bow and arrows can be crafted at chemistry workbench (components required, no perk requirements yet). The Crossbow is currently only  available through console, but will have crafting support
- Arrows and bolts can be picked up from ground and bodies after firing (some are lost if they hit NPC).
- Projectiles are fired at an arc.
- Arrow damage can be increased by holding firing button.
- Accurate aiming system that utilizes range finding methods.
- Contains 3 different frame mods, 4 limb mods, 5 sights mods and 5 arrow types for the Recurve Bow.
- The Recurve Bow is affected by Big Leagues and Rooted perks and has stealth damage benefit from Ninja up to 9x multiplier.


About the sights:

The projectiles fired by both Recurve Bow and Crossbow fly in arc, meaning that normal sights like on every gun wouldn't work. To allow precise firing, I've made sights for it which utilize rangefinding method to determine approximate distance to target using the crosshair. To determine distance, place the crosshair on your target. At 25m, your target will be twice as tall as the crosshair, at 50m as tall as the crosshair, and at 100m half as tall as the crosshair (see the images for clarification). After you've determined the distance, aim at the target using the correct sight pin; top for 25m, mid for 50 and bottom for 100m. If the target is between the ranges, try to adjust the aiming point between the pins to correct the offset. Also, to get most out of the Glow Sights, I strongly recommend installing Darker Nights mod as well.


If you want to help with the development of this mod, you can do the following:

- Use it. I haven't yet got enough time to test it around sufficiently to balance and refine some aspects like the damage and fire rate and I would like to get your feedback on what should be changed.
- Suggest what kind of weapon mods you'd like to see. Changes that affect the arrow trajectory are off limits, as this would make any kind of plausible aiming system pain in the ass to make and use.
- Make a video preview of it. I have little to no experience or tools for recording gameplay and modifying the recording, so videos that allow others to see how it works are always welcome.


Known/possible issues and glitches:


- Some updates may not affect old weapons, thus it's recommended to create or spawn new bow after installing new version.
- The animations for the Recurve Bow are from gauss rifle (accelerated approximately 3x) and aren't accurate, but at the moment I can't do anything about it.
- Firing over 15 arrows or bolts into static object causes the additional projectiles to not disappear when picking them up, thus allowing infinite "free" ammunition pickups.
- Entering and exiting power-armor causes the "reloading" to slow down, can be fixed by swapping to another weapon and back.


To-do list:

- Specular maps that are optimized for PBR shading.
- Custom sounds.
- Crossbow model and weapon mods.


Tools used:

FO4Edit
Nifskope
Material Editor

Blender
Corel Paintshop Pro
Audacity

My other mods:

Tactical Cap
Carpet Bomber and Quad-Launcher
Grenade Pistol and APW - Standalone
Polymer Stock for Double-Barrel Shotgun
Industrial objects retexture
M9 pistol retexture (original by ff7cloudstrife)
Parang Machete retexture (original by Dhegonus)