Directs the Castle to spawn Minutemen (instead of regular settlers) when a recruitment beacon is built there.
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Changelogs
Version 2
Corrected an issue where Minutemen settlers were using too much settler dialog and not enough Minutemen dialog. The fix likely won't affect Minutemen settlers who have already spawned, but should affect Minutemen settlers who have yet to spawn.
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Upon completing the "Taking Independence" quest, a small number of generic Minutemen spawn at the Castle and become permanent residents (i.e., they cannot be moved to other settlements). However, if a recruitment beacon is set up thereafter, it will spawn common settlers. Functioning in the same manner as The Slog Spawns Ghoul Settlers, The Castle Spawns Minutemen Settlers ensures that a recruitment beacon at the Castle will always spawn Minutemen, although common settlers can be moved there. Furthermore, these Minutemen can be moved to other settlements, if desired.
Compatibility This mod employs a customized duplicate of LvlMinutemanWorkshop to spawn generic Minutemen from LCharMinutemenFaces. Mods that apply changes to the vanilla LvlMinutemanWorkshop record will not pass those changes on to the Minutemen spawned by this mod, but mods that alter the records contained within LCharMinutemenFaces will carry over. Otherwise, this mod should work with anything that doesn't alter the Castle's workshop reference (00066EB6).