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Created by

morita_K

Uploaded by

dnfrealtec

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About this mod

Quest markers appear when the player approaches magazines or modded firearms.

Requirements
Permissions and credits


Quest markers will appear when the player gets close to magazines, bobbleheads, or mod-added firearms. No need to modify any ESP files to enable markers for mod-added weapons - just use the mod as is.
This includes not only vanilla magazines but also magazines added by mods.

The markers will appear when the player gets within a compass range of 4.5 from the magazines or weapons, and this distance can be adjusted via the MCM. The markers are triggered simply by approaching the items, allowing you to collect them naturally without interrupting the flow of the game.
If the player fails to collect an item with an active marker, the marker will automatically disappear once they leave the cell. Additionally, markers will not reappear for items that have already been collected, so you won't need to worry about unnecessary distractions.

This mod also includes an additional feature. Many weapon mods place their custom weapons in specific locations across the game world. When the player enters the laundry room in the protagonist's pre-war home, a message box will appear. By selecting 'Shuffle', all mod-added weapons placed in the world will swap places with each other. This adds variety to each playthrough, letting players discover different weapons in the same locations.

You can customize the mod settings through the 'Auto Marker Near Magazines and Weapons' menu in the MCM. Each option includes clear names and help messages, so you should find them easy to understand without additional guidance. At the bottom of the menu, there is an option called 'Instantly Acquire Marked Mod Items.' If, due to bugs or other reasons, you're unable to see items with active markers, try enabling this feature.

Note:
- If you plan to edit the ESP file, do not use the CK tool under any circumstances. You must use Fo4Edit.
- Markers may not appear for some weapons.
- The distance adjustment option in the MCM will take effect only after entering a new map.
- If you install this mod and then add other weapon or magazine mods, quest markers will not appear for the newly added items unless you start a new game.
- If you install this mod during gameplay, please store all previously displayed weapons and magazines in your inventory or storage before installing. This is simply to prevent markers from appearing on displayed items. Once installed, you can freely display your items again without any issues.


I do not speak English well, so all of this text was translated by ChatGPT. If any terms sound awkward, feel free to modify them as needed.

Required Mods :
Fallout 4 Script Extender (F4SE) - Any Version