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LuBuCake

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LuBuCake

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About this mod

F4SE plugin that disables the forced "IdleStop" event after playing a dynamic idle animation with a weapon equipped.

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Permissions and credits
THIS IS A RESOURCE FOR MODDERS, IT DOES NOTHING BY ITSELF ALONE!

This plugin disables the "IdleStop" event which is called after a dynamic idle animation plays in first person, this event forces the equip animation to play.
I developed this mainly for my Cyberpunk 2077 - Malorian Arms - 3516 mod but you can still use it for your own custom first person animations without having to touch behavior graphs or keywords, just plug and play.

Available for both Pre-Nextgen and Nextgen versions of the game

Simple comparison:
Vanilla behavior:


"IdleStop" no longer having effect:


How to use:
1. You can use CK or FO4Edit to add a new "IdleAnimation" under any behavior root;
2. Create a .txt file at "Data/F4SE/Plugins/FO4IdleStopFix" with any name, the txt content should be:
PLUGIN_FILENAME,IDLEANIMATION_FORMID
Example: myplugin.esp,0x114

From there you should know how to call those animations using Papyrus and the MCM hotkey system.

There is an optional file with a pretty straight forward example on how to build something basic with this plugin.
If you still need more concrete examples, feel free to unpack my Malorian Arms 3516, the script source is available in it.

Credits:
F4SE Team for the Script Extender
Fudgyduff for the Address Library and CommonLibF4