About this mod
F4SE plugin that disables the forced "IdleStop" event after playing a dynamic idle animation with a weapon equipped.
- Requirements
- Permissions and credits
This plugin disables the "IdleStop" event which is called after a dynamic idle animation plays in first person, this event forces the equip animation to play.
I developed this mainly for my Cyberpunk 2077 - Malorian Arms - 3516 mod but you can still use it for your own custom first person animations without having to touch behavior graphs or keywords, just plug and play.
Available for both Pre-Nextgen and Nextgen versions of the game
Simple comparison:
Vanilla behavior:

"IdleStop" no longer having effect:

How to use:
1. You can use CK or FO4Edit to add a new "IdleAnimation" under any behavior root;
2. Create a .txt file at "Data/F4SE/Plugins/FO4IdleStopFix" with any name, the txt content should be:
PLUGIN_FILENAME,IDLEANIMATION_FORMID
Example: myplugin.esp,0x114
From there you should know how to call those animations using Papyrus and the MCM hotkey system.
If you still need more concrete examples, feel free to unpack my Malorian Arms 3516, the script source is available in it.
Credits:
F4SE Team for the Script Extender
Fudgyduff for the Address Library and CommonLibF4