Protects from headshots to several NPCs from the base game and DLCs if you use the mod "Headshots kill any actor" by SKK. RobCo patch, highly configurable and conflicts free.
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Changelogs
Version 1.0.1
- I forgot to specify the correct .esm name of every DLC in the .ini.
Version 1.0
- Release
Adds the keyword 'SKK_HAAProtected' from the mod Headshots kill any actor to several NPCs of the game for them not to be killed in one shot.
Conflicts free, no hard editings done, only using the magic of RobCo Patcher. You can install/uninstall and edit the configuration .ini file at any time, without worrying about breaking your save game.
The DLCs are optional and not required, the .ini file will work anyways.
The protected NPCs are:
Base game
Behemoth
Mirelurk Queen
Deathclaw
RadScorpion
Yao Guai
Gorilla
Assaultron
SentryBot
Protectron
MrHandy
EyeBot
DLCs
Fog Crawler
Hermit Crab
Angler
Gulper
Gatorclaw
I also added some special races, which I haven't still tested (you can remove the lines of the.ini if you wish).
Liberty Prime
Vertibird
Workshop Turret
Tripod Turret
Bubble Turret
Spotlight
If you want to add another NPC to the list, just launch FO4Edit, open your plugin and in the Race section, look for the race of your NPC. In this example, we want to protect from headshots all supermutants, so we copy that number of the left and add it to the list on a new line.
Remember to change too "Fallout4.esm" to whatever your plugins name is, like "my_plugin_name.esp".
If you want to remove a NPC from the list, simply remove the line or comment it by adding // to the left of the line.