Changes all power armor enter and exit animations to be quicker.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
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Changelogs
Version 003
Added temporary workaround to patch the enter exit animation, restored vanilla enter animation - FurnitureEnterFromStandCombat [IDLE:00020B81] - FurnitureExitToStandCombatPowerArmor [IDLE:0018B892] - FurnitureNoMirrorExitToStandCombatPowerArmor [IDLE:0018B894]
Version 002
Fixed enter exit furniture animation oversight which caused terminals to be blocked by PC interaction - FurnitureEnterFromStand [IDLE:00024577] was removed - FurnitureExitToStand [IDLE:0002457B] was removed
Version 001
Swapped default power armor enter exit animation event to combat for; - FurnitureEnterFromStand [IDLE:00024577] - FurnitureExitToStand [IDLE:0002457B] - FurnitureNoMirrorEnterFromStand [IDLE:00024836] - FurnitureNoMirrorExitToStand [IDLE:0003ADCD]
Proof of concept. This enter animation is currently not supported.
Overview
This mod patches animation records by allow them to override the non-cobat condition which in turn forces the game to use the fast combat animation:
This mod here is technically a more base record oriented modification which only uses vanilla records to force the game to use faster animations and the major difference to the current great mods like Power Armor Fast Exit and Enter and Power Armor Animation Changes. I found that there is no need to generate new conditions and the only thing required is to swap the animation event. This should be much more base game friendly.
Installation
This mod can be installed anytime and does not require a new game to work.
The plugin is ESL-flagged, don't count against normal ESP/ESM limit.
Compatibility
By default this mod should be compatible with everything out of the box, except power armor enter/exit animation changes, depending on load order.
Version 001 included by mistake: - FurnitureEnterFromStand [IDLE:00024577] - FurnitureExitToStand [IDLE:0002457B] The edits caused terminal to be non-interactable. This was patched in version 002.
Version 002, in turn had some unique animation problems, like the mirror animation during startup and was patched again. Version 003, only allows to force the game to use the exit combat animation, the enter animation however is vanilla.
Credits
- Bethesda, for Game and Creation Kit - ElminsterAU & Team, for their invaluable tool xEdit - Nexus Community