Fallout 4
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Cirosan

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Cirosan

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209 comments

  1. Cirosan
    Cirosan
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    Sticky
    The mod has been updated to Beta4. Shamelessly copying from the changelog:

    * When you fail to meet a Perk's requirements, another copy of the Perk Injector will be automatically added to your inventory. The Perk Injector will no longer be wasted if you use it when not meeting the requirements.
    * Fixed a bug with the Fast Metabolism trait wherein it would conflict with the final rank of the Medic perk.
    * Fixed a bug with the Fast Metabolism trait wherein entry point priorities were set incorrectly.
    * Fixed a bug wherein the Big Game Hunter perk was unobtainable for players with the Adrenaline Junkie perk (the script was checking the wrong perk, if you're curious).
    * Fixed a bug wherein the Sanctuary space in the Wasteland was erroneously flagged as edited, causing mod conflicts.
    * Fixed a bug with the Determined trait wherein Stimpaks would not heal crippled limbs in Survival Mode. Now, in Survival Mode, Stimpaks still won't heal you if you have the Determined trait, but they WILL restore crippled limbs.
    1. quackqichols
      quackqichols
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      can you make it so you have the option to use a level up for the perk chart for a trait so it is more balanced.
    2. TwistedChance
      TwistedChance
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      Can you maybe make it so you can see what traits are currently active somewhere?


      Edit: Nevermind, found out the mod was just broken and not adding the traits despite the message saying it was. Fixed it and now they appear in perk tab.
    3. sorities
      sorities
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      I got the different start mod and since then have been doing a playthrough where I'm just rping as a self aware runaway synth, so the idea that I can use injectors to add character features is just perfect!
  2. ybi1995
    ybi1995
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    Perks are not showing up in my chemistry station, yet I could add them via console. Anything wrong?
  3. McDabbing
    McDabbing
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    The Gifted perk is WAY too overpowered, to the point that the advantages overwhelm the disadvantages. It's a shame because that was one of my favorite traits from Fallout New Vegas. It basically gives you 2+ to every Special stats, which in my personal experience made choosing a perk to level up a SPECIAL a bit useless. I think just 1+ would've been more than enough.
  4. BlazeStryker
    BlazeStryker
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    Tactical Explosions... does that include the Fat Man? If so, it needs to apply to Suiciders you shoot in the right arm...
  5. CloudQuest
    CloudQuest
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    I would just like to bring this mod to your attention, it adds a level up menu similar to fallout 3 and fallout new vegas. You could likely add your perks using the framework and tutorials provided on the mod page.

    https://www.nexusmods.com/fallout4/mods/28822/?

    Not actually sure how easy or hard it is to learn, or how easy or hard it would be to switch systems for learning perks, but thought it would be good to mention it.
    1. DBGTZ117
      DBGTZ117
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      I was thinking the same thing.
    2. starfis
      starfis
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      I'm still expecting, that Cirosan suddenly appears out of nowhere with the new version of this mod which fully benefits from using Neanka's LevelUpMenu since there still is no better Trait mod available. Hope dies last.
    3. nexusmodsigma
      nexusmodsigma
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      I was thinking the same thing XD
    4. ABNDT
      ABNDT
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      Hear, hear!
    5. Cirosan
      Cirosan
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      Kept you waiting, huh?
  6. Closeded
    Closeded
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    Can I get permission to upload a support patch for LevelUpMenuEx or Be Exceptional?
    1. TheLoneSigma
      TheLoneSigma
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      There hasn't been an update so im guessing go for it. I for one would love to see a patch.
    2. Cirosan
      Cirosan
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      *stirs from years-long slumber*

      https://www.youtube.com/watch?v=O8b-3N18vAQ
  7. docmitchal
    docmitchal
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    Man I wish Beth didn't f*** up fallout 4 so badly
    1. werewolffan101
      werewolffan101
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      and yet you're clearly playing it.
    2. federicotobaldo
      federicotobaldo
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      Not really a point, since he is in a "feature taken away by a hack developer" section of the nexus.
    3. Querpo
      Querpo
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      Yeah we're playing it under the condition we can fix bethesda's biggest f*** up to date. If this mod (and the full dialogue interface) didn't exist then you can bet i wouldn't be playing fallout 4 right now.
    4. Aithro
      Aithro
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      This is old but it's also awesome because fallout 76 didn't exist at this time :D
  8. FritzTCoyote
    FritzTCoyote
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    If this mod has not been orphaned, please add a visual and sound effect when a crafted perk injector is used.
    A grunt of pain and momentary blurred vision would be a nice confirmation that a life-altering chemical has been ingested.
  9. RageNRaven
    RageNRaven
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    not sure why but my game won't launch without your mod and it's conflicting with the start me up the mod, any info on how to fix this or a patch I could download would be great thanks.
  10. Shad0wAng3l09
    Shad0wAng3l09
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    Do you plan on adding more perks as you update the mod? I would love to have the meltdown perk from new vegas
  11. GhostNTheDark
    GhostNTheDark
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    Does the better criticals perk affect the damage of the criticals that the Finesse trait adds?