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This page was last updated on 02 July 2016, 11:56PM
- Changelogs
-
-
Version Beta3.02
- Beta3.02
* Fixed a bug wherein the Four Eyes trait would not apply its bonus correctly.
Beta3.01
* Included archive files in the mod upload this time. Apologies; this is what I get for uploading at 4 in the morning.
Beta3
* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which...
* Changed the name of the Fear the Reaper trait to "Memento Mori" to make translating the mod easier. Turns out the "fear the reaper" idiom/Blue Oyster Cult song doesn't really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.
Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.
Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.
Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You'll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.
New Traits in Beta2:
Four Eyes
While wearing any type of eyewear, you gain a +1 bonus to your Perception. When not wearing any eyewear, you suffer a penalty of -2 to your Perception.
Trigger Discipline
Haste makes waste - and eats up ammo fast. You've learned to time your shots. Ranged weapons are 25% more accurate in V.A.T.S., but cost 25% more Action Points to fire.
Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.
The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren't much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.
New Perks in Beta2:
Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you're below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.
Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.
Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.
Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.
Eye for an Eye
(REQUIRES: Level 20)
Can't beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.
Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren't useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.
Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can't slow down your culinary talents. Food and drink items are now 40% more effective.
Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You'd think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.
Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.
Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you're the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.
Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.
Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.
Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.
Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You've optimized your Pip-Boy's V.A.T.S. logic to reduce all Action Point costs by 10%.
Monkey Wrench
(REQUIRES: Robotics Expert 1)
You're familiar enough with robots that taking them apart is a snap - doubly so if you don't care about putting them back together again. You deal 30% more damage against robots when using unarmed or melee weapons.
Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You've seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.
- Beta3.02
-
Version Beta2.2
- Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.
Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.
Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You'll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.
New Traits in Beta2:
Four Eyes
While wearing any type of eyewear, you gain a +1 bonus to your Perception. When not wearing any eyewear, you suffer a penalty of -2 to your Perception.
Trigger Discipline
Haste makes waste - and eats up ammo fast. You've learned to time your shots. Ranged weapons are 25% more accurate in V.A.T.S., but cost 25% more Action Points to fire.
Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.
The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren't much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.
New Perks in Beta2:
Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you're below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.
Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.
Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.
Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.
Eye for an Eye
(REQUIRES: Level 20)
Can't beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.
Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren't useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.
Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can't slow down your culinary talents. Food and drink items are now 40% more effective.
Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You'd think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.
Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.
Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you're the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.
Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.
Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.
Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.
Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You've optimized your Pip-Boy's V.A.T.S. logic to reduce all Action Point costs by 10%.
Monkey Wrench
(REQUIRES: Robotics Expert 1)
You're familiar enough with robots that taking them apart is a snap - doubly so if you don't care about putting them back together again. You deal 30% more damage against robots when using unarmed or melee weapons.
Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You've seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.
- Beta2.2
-
Version
- Beta3.03
* Fixed a bug with the Fast Metabolism trait wherein bonuses to restored health were being calculated incorrectly.
* Reworked the Adrenaline Junkie perk tree due to a faulty entry point. The first rank now grants a 5% chance to fully restore AP for every kill in V.A.T.S.; the second rank a 10% chance.
Beta3.02
* Fixed a bug wherein the Four Eyes trait would not apply its bonus correctly.
Beta3.01
* Included archive files in the mod upload this time. Apologies; this is what I get for uploading at 4 in the morning.
Beta3
* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which...
* Changed the name of the Fear the Reaper trait to "Memento Mori" to make translating the mod easier. Turns out the "fear the reaper" idiom/Blue Oyster Cult song doesn't really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.
Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.
Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.
Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You'll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.
New Traits in Beta2:
Four Eyes
While wearing any type of eyewear, you gain a +1 bonus to your Perception. When not wearing any eyewear, you suffer a penalty of -2 to your Perception.
Trigger Discipline
Haste makes waste - and eats up ammo fast. You've learned to time your shots. Ranged weapons are 25% more accurate in V.A.T.S., but cost 25% more Action Points to fire.
Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.
The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren't much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.
New Perks in Beta2:
Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you're below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.
Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.
Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.
Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.
Eye for an Eye
(REQUIRES: Level 20)
Can't beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.
Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren't useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.
Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can't slow down your culinary talents. Food and drink items are now 40% more effective.
Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You'd think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.
Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.
Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you're the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.
Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.
Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.
Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.
Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You've optimized your Pip-Boy's V.A.T.S. logic to reduce all Action Point costs by 10%.
Monkey Wrench
(REQUIRES: Robotics Expert 1)
You're familiar enough with robots that taking them apart is a snap - doubly so if you don't care about putting them back together again. You deal 30% more damage against robots when using unarmed or melee weapons.
Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You've seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster. - Beta3.03
* Fixed a bug with the Fast Metabolism trait wherein bonuses to restored health were being calculated incorrectly.
* Reworked the Adrenaline Junkie perk tree due to a faulty entry point. The first rank now grants a 5% chance to fully restore AP for every kill in V.A.T.S.; the second rank a 10% chance.
Beta3.02
* Fixed a bug wherein the Four Eyes trait would not apply its bonus correctly.
Beta3.01
* Included archive files in the mod upload this time. Apologies; this is what I get for uploading at 4 in the morning.
Beta3
* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which...
* Changed the name of the Fear the Reaper trait to "Memento Mori" to make translating the mod easier. Turns out the "fear the reaper" idiom/Blue Oyster Cult song doesn't really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.
Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.
Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.
Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You'll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.
New Traits in Beta2:
Four Eyes
While wearing any type of eyewear, you gain a +1 bonus to your Perception. When not wearing any eyewear, you suffer a penalty of -2 to your Perception.
Trigger Discipline
Haste makes waste - and eats up ammo fast. You've learned to time your shots. Ranged weapons are 25% more accurate in V.A.T.S., but cost 25% more Action Points to fire.
Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.
The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren't much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.
New Perks in Beta2:
Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you're below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.
Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.
Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.
Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.
Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.
Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.
Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.
Eye for an Eye
(REQUIRES: Level 20)
Can't beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.
Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren't useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.
Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can't slow down your culinary talents. Food and drink items are now 40% more effective.
Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You'd think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.
Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.
Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you're the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.
Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.
Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.
Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.
Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You've optimized your Pip-Boy's V.A.T.S. logic to reduce all Action Point costs by 10%.
Monkey Wrench
(REQUIRES: Robotics Expert 1)
You're familiar enough with robots that taking them apart is a snap - doubly so if you don't care about putting them back together again. You deal 30% more damage against robots when using unarmed or melee weapons.
Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You've seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.
- Beta3.03
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- Author's activity
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July 2016
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02 Jul 2016, 11:56PM | Action by: Cirosan
Mod video added
Traits and More Perks - Full demonstration
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02 Jul 2016, 11:12PM | Action by: Cirosan
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01 Jul 2016, 1:11AM | Action by: Cirosan
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long description changed
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01 Jul 2016, 1:01AM | Action by: Cirosan
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Traits and More Perks - Beta3.03 small description changed
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01 Jul 2016, 1:01AM | Action by: Cirosan
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Traits and More Perks - Beta3.02 small description changed
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01 Jul 2016, 1:01AM | Action by: Cirosan
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Traits and More Perks - Beta4
May 2016
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26 May 2016, 3:49AM | Action by: Cirosan
Changelog added
Change log added for version
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26 May 2016, 3:43AM | Action by: Cirosan
Changelog added
Change log added for version
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26 May 2016, 3:41AM | Action by: Cirosan
Attribute change
Traits and More Perks - Beta3.01 small description changed
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26 May 2016, 3:41AM | Action by: Cirosan
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26 May 2016, 3:40AM | Action by: Cirosan
Attribute change
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26 May 2016, 3:39AM | Action by: Cirosan
File added
Traits and More Perks - Beta3.03
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26 May 2016, 2:10AM | Action by: Cirosan
Changelog added
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26 May 2016, 1:58AM | Action by: Cirosan
Attribute change
Traits and More Perks - Beta2.2 small description changed
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26 May 2016, 1:58AM | Action by: Cirosan
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26 May 2016, 1:55AM | Action by: Cirosan
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Traits and More Perks - Beta3.02
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26 May 2016, 12:45AM | Action by: Cirosan
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26 May 2016, 12:39AM | Action by: Cirosan
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Traits and More Perks - Beta3.01 small description changed
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26 May 2016, 12:35AM | Action by: Cirosan
File added
Traits and More Perks - Beta3.01
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25 May 2016, 9:14AM | Action by: Cirosan
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small description changed
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