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Created by

TreyM

Uploaded by

TreyM

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Main files

BASE LUTs (Custom Flat)
  • Date uploaded
    28 Jul 2016, 10:48AM
  • File size
    319KB
  • Unique DLs
    265
  • Total DLs
    500
  • Version

My custom LUT that performs a reversal of the in-game Reinhard tonemapping, and replaces it with my own tonemapping solution, while preserving highlight and shadow detail, creating an even flatter image than the Neutral profile.

Base LUTs (Neutral)
  • Date uploaded
    28 Jul 2016, 10:53AM
  • File size
    316KB
  • Unique DLs
    313
  • Total DLs
    621
  • Version

Neutral, pass-through LUT. Removes the default in-game color grade. Default tonemapping is left untouched.

Optional files

Base LUTs - ADVANCED (Cineon LOG)
  • Date uploaded
    28 Jul 2016, 10:57AM
  • File size
    476KB
  • Unique DLs
    116
  • Total DLs
    222
  • Version

Applies my custom tonemapping, and then converts the in-game sRGB image to the industry standard cineon logarithmic colorspace. Recommended for extreme color grading. VERY flat image profile. You will need to add your own contrast and saturation curves when grading the image.

Base LUTs - ADVANCED (VisionSpace)
  • Date uploaded
    28 Jul 2016, 11:01AM
  • File size
    559KB
  • Unique DLs
    138
  • Total DLs
    250
  • Version

Applies my custom tonemapping, and then converts the in-game sRGB image to VisionColor's custom VisionSpace profile. I highly recommend this as a starting point for most color grading. You will need to add your own contrast and saturation curves when grading the image.

Miscellaneous files

Base Luts (Full Package - Manual Install)
  • Date uploaded
    28 Jul 2016, 10:43AM
  • File size
    1.6MB
  • Unique DLs
    111
  • Total DLs
    181
  • Version
Flat Grading LUTs
  • Date uploaded
    26 Jan 2016, 4:29PM
  • File size
    8KB
  • Unique DLs
    142
  • Total DLs
    287
  • Version
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