About this mod
Rewards Exploration Of Tougher Areas At Lower Levels By Making Power Armor Spawns Static. Other Options Available.
- Requirements
- Permissions and credits
- Changelogs
Base Object Swapper - Required For Base Object Swapper Options
RobCo Patcher - Required For Robco Patcher Options
My First Power Armor - Base Object Swapper(BOS) - Required For Most Options(The Plugin Is The Only Requirement).
Use Base Object Swapper To Make Power Armor Spawn As The Same Series/Model Depending On It's Location. Alternate Options To Use RobCo Patcher. This Mod Has Nothing To Do With Static Meshes/Objects Just In Case Anyone Thought It Did.
Description:
- Options To Use Base Object Swapper To Change All The Power Armors Found Throughout The Base Game & It's DLCs
- Only Swaps References, So It Won't Change Any Mod Placed Power Armor Frames
- Affects Frames Using LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Leveled Lists
- - This Is Most(Almost All) Of The Placed Power Armor Frames In The Base Game And It's DLCs
- Partially Compatible With Mods Adding Power Armor To LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Leveled Lists
- Base Object Swapper Versions Available For Some Options, But They Aren't Really Recommended Since They Are Less Compatible
- - For People Who Only Want To Find Vanilla Armors As That's All They Use
- There Are Descriptions With Directions In The SWAP.ini Files For Each Placed Power Armor Swapped
- I Probably Mixed Up East & West On A Few(eg. If It Says "Southwest Of Sanctuary" And All The Other Locations Mentioned Are Southeast, It's Probably Southeast Of Sanctuary)
- - Let Me Know If You Notice Anything Like The Example And I'll Correct It
- There Are Not Descriptions For The DLC Areas(I Couldn't Find A Cell Map For Them)
- - Let Me Know Where DLC Armor Is And I'll Add A Description. Otherwise, It'll Be Whenever I Get A Chance To Play The DLC
- Raider(B) Reflective Torso, Intelligence Helmet, Bleed Arms, Optimized Sprint Legs
-- Sprinter's Legs, Titan's Arms, Fortifying Helmet, Grognak's Loin-cloth Torso
During "The Dig"
- T-45B Strength Torso, Perception Helmet, Unarmed Arms, Carry Legs
-- Sprinter's Legs, Grognak's Loin-cloth Arms, Powered Helmet, Powered Torso
At South Boston Military Checkpoint
- T-51B AP Regen Torso, VATS Hit Helmet, Power Attack Arms, AP Regen Legs
-- Sprinter's Legs, VATS Enhanced Arms, VATS Enhanced Helmet, Powered Torso
Inside The Guard Post Before The Bridge Leading To Fort Strong
- T-60B Jetpack Torso, Recon Helmet, Power Attack Arms, Landing Explosion Legs
-- Sprinter's Legs, Fortifying Arms, Powered Helmet, Powered Torso
At Top Of DNC Building
- X-01 Mk.III Jetpack Torso, Detect Life Helmet, Electric Arms, AP Regen Legs
-- Sprinter's Legs, Fortifying Arms, Cunning Helmet, Grognak's Loin-cloth Torso
Federal Surveillance Center K-21B(Bunker) In The Glowing Sea
- T-60F Jetpack Torsos, Detect Life Helmets, Power Attack Arms, Landing Explosion Legs
- Sprinter's Legs, Powered Arms, Powered Helmet, Powered Torso
Southern Cave(Super Duper Mart) In The Glowing Sea
- X-01 Mk.VI Stealth Torsos, Detect Life Helmets, Electric Arms, AP Regen Legs
- Sprinter's Legs, VATS Enhanced Arms, Powered Helmet, Powered Torso
- Please Feel Free To Offer Suggestions On Where To Place Armor For Better Balance/Lore
Static(Base Object Swapper):
- Power Armor Found While Exploring Will Be A Static Series/Model Depending On It's Location
- Player Level Will Have No Effect On What Series Or Model Of Power Armor You Find
- Power Armor Will Have "Pre-War" & "Rusted"(Damaged) Sets/Keywords From MFPA
- Like Static Except The Model Will Be Random
- Player Level Will Have No Effect On What Series Of Power Armor You Find
- T45 - Models A & B
- T51 - Models A & B
- T60 - Models A & B
- X-01 - Mk.I, Mk.II, & Mk.III
- Power Armor Will Have "Pre-War" & "Rusted"(Damaged) Sets/Keywords From MFPA
- Like Static Except The Model Is Based On Player Level
- Will Always Be Highest Model You Meet The Level Requirement For(Like Vanilla)
- T45 - Model A At Level 1, B At 11 & Above
- T51 - Model A At Level 1, B At 18 & Above
- T60 - Model A At Level 1, B At 25 & Above
- X-01 - Mk.I At Level 1, Mk.II At 32, Mk.III At 36 & Above
- Power Armor Will Have "Pre-War" & "Rusted"(Damaged) Sets/Keywords From MFPA
- Use RobCo Patcher To Remove The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- It Is Normally Disabled, But In Case Something Changes It, This Will Fix That
- Use RobCo Patcher To Clear All Entries From LL_Armor_Power_Set_Partial [LVLI:0018AE54], Then Add New "Rusted"(Damaged) Lists Without Level Requirements
- You Will Always Find The Highest Series/Model You Meet The Level Requirements For
- New Lists Use "Pre-War" & "Rusted"(Damaged) Sets/Keywords From MFPA
- LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Are The Edited Lists
- Compatible With Mods That Add Power Armor To LL_Armor_Power_Set, But Will Clear All Entries Added To LL_Armor_Power_Set_Partial
- - All Entries Are Cleared From LL_Armor_Power_Set_Partial For Consistency, So You Won't Find Partial Sets Instead Of Damaged Sets After A Certain Level If Other Mods Add PA To The List
- - Already Includes A Patch For T 65 Power Armor(Still Not Included In LL_Armor_Power_Set_Partial For Consistency)
- Use Base Object Swapper To Replace All Power Armor Using The Vanilla Lists With Ones Using New Lists
- Lists Don't Have The "Calculate from all levels <= players level" Flag
- LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Will No Longer Be Used By Vanilla Placed Power Armor References
- Not Compatible With Mods That Add Power Armor To Vanilla Leveled Lists(They Will Need To Be Added To The Lists Used In The _SWAP.ini)
- For People Who Only Want To Find Vanilla Armors As That's All They Use
- Use RobCo Patcher Version If You Want More Compatibility
- Use RobCo Patcher To Add The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- Done So Un-Patched PA Added To Lists By Mods Won't Supersede All Other PA Once The Required Level Is Reached(Keeps It Random)
- Series/Model Will Be Random No Matter What Level You Are
- New Lists Use "Pre-War" & "Rusted"(Damaged) Sets/Keywords From MFPA
- LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Are The Edited Lists
- Compatible With Mods That Add Power Armor To The Vanilla Lists However The Un-Patched Mods Will Still Have Level Requirements
- - Already Includes A Patch For T 65 Power Armor
- Use Base Object Swapper To Replace All Power Armor Using The Vanilla Lists With Ones Using New Lists Without Level Requirements
- - LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Will No Longer Be Used By Vanilla Placed Power Armor References
- - Not Compatible With Mods That Add Power Armor To Vanilla Leveled Lists(They Will Need To Be Added To The Lists Used In The _SWAP.ini)
- - For People Who Only Want To Find Vanilla Armors As That's All They Use
- - Use RobCo Patcher Version If You Want More Compatibility
- Use RobCo Patcher To Add The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- The Series/Model Will Be Randomly Chosen From The Ones You Meet The Level Requirements For
- Has No Plugin, And Is Compatible With Mods That Add Power Armor To The Vanilla Lists
- LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Are The Edited Lists
- Use RobCo Patcher To Add The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- Done So Un-Patched PA Added To Lists By Mods Won't Supersede All Other PA Once The Required Level Is Reached(Keeps It Random)
- Series/Model Will Be Random No Matter What Level You Are
- Has No Plugin, And Is Compatible With Mods That Add Power Armor To The Vanilla Lists However The Un-Patched Mods Will Still Have Level Requirements
- - Already Includes A Patch For T 65 Power Armor
- LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Are The Edited Lists
- Use Base Object Swapper To Replace All Power Armor Using The Vanilla Lists With Ones Using New Lists Without Level Requirements
- - LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Will No Longer Be Used By Vanilla Placed Power Armor References
- - Requires "SPAS - Simple Plugin.esp"
- - Power Armor Added By Mods To Vanilla Lists Won't Show Up Unless Patched
- - For People Who Only Want To Find Vanilla Armors As That's All They Use
- - Use RobCo Patcher Version If You Want More Compatibility
- Swaps All Frames With Randomized Versions Like The One Found In Nuka-World
- Unless You Have A Mod That Changes The Vanilla Lists:
- - All Power Armor Pieces Will Have A 50% Chance To Be None(So Most Will Be Partial)
- - All Power Armor Will Spawn At The Highest Series You Meet The Level Requirements For
- - Pieces Will Be Randomly Chosen From All Possible Combinations The Armor Record Contains
- -- Having MFPA Installed Will Increase The Possible Combinations
- - Be Aware That Any Mod Editing The Vanilla Lists May Change The Above Behaviour
- Requires "SPAS - Simple Plugin.esp" And Is Compatible With Any Mod That Adds Armor To The Vanilla Lists:
LL_PowerArmor_Helmet [LVLI:00154ACA]
LL_PowerArmor_ArmRight [LVLI:00154ACB]
LL_PowerArmor_ArmLeft [LVLI:00154ACC]
LL_PowerArmor_LegLeft [LVLI:00154ACD]
LL_PowerArmor_LegRight [LVLI:00154ACE]
Randomized:
- Added "Calculate from all levels <= players level" Flag So Armor Pieces Will Be More Random
- All Pieces Will Be Randomly Chosen From The Series You Meet The Level Requirements For
- Model & Other Possible Attachments Are Randomly Chosen From All Possible Combinations In The Armor Record(Just Like Vanilla)
- - Having MFPA Installed Will Increase The Possible Combinations
- Requires "SPAS - Simple Plugin.esp"
- Power Armor Added By Mods To Vanilla Lists Won't Show Up Unless Patched
- - To Patch, New Armor Pieces Must Be Added To The Correct New List:
SPAS_LL_Armor_Piece_Random_Full_ArmRight - SPAS - Simple Plugin.esp|29
SPAS_LL_Armor_Piece_Random_Full_Helmet - SPAS - Simple Plugin.esp|2A
SPAS_LL_Armor_Piece_Random_Full_LegLeft - SPAS - Simple Plugin.esp|2B
SPAS_LL_Armor_Piece_Random_Full_LegRight - SPAS - Simple Plugin.esp|2C
SPAS_LL_Armor_Piece_Random_Full_Torso - SPAS - Simple Plugin.esp|2D
SPAS_LL_Armor_Piece_Random_Partial_ArmLeft - SPAS - Simple Plugin.esp|F
SPAS_LL_Armor_Piece_Random_Partial_ArmRight - SPAS - Simple Plugin.esp|E
SPAS_LL_Armor_Piece_Random_Partial_Helmet - SPAS - Simple Plugin.esp|12
SPAS_LL_Armor_Piece_Random_Partial_LegLeft - SPAS - Simple Plugin.esp|10
SPAS_LL_Armor_Piece_Random_Partial_LegRight - SPAS - Simple Plugin.esp|11
SPAS_LL_Armor_Piece_Random_Partial_Torso - SPAS - Simple Plugin.esp|13
Randomized(Any Level):
- Added "Calculate from all levels <= players level" Flag So Armor Pieces Will Be More Random
- Removed Level Requirements For Each Entry
- - All Pieces Will Be Randomly Chosen From Any Series On The Lists(At Any Level)
- - Model & Other Possible Attachments Are Randomly Chosen From All Possible Combinations In The Armor Record(Just Like Vanilla)
- -- Having MFPA Installed Will Increase The Possible Combinations
- Requires "SPAS - Simple Plugin.esp"
- Power Armor Added By Mods To Vanilla Lists Won't Show Up Unless Patched
- - To Patch, New Armor Pieces Must Be Added To The Correct New List:
SPAS_LL_Armor_Piece_Random_Full_AnyLevel_ArmRight - SPAS - Simple Plugin.esp|23
SPAS_LL_Armor_Piece_Random_Full_AnyLevel_Helmet - SPAS - Simple Plugin.esp|24
SPAS_LL_Armor_Piece_Random_Full_AnyLevel_LegLeft - SPAS - Simple Plugin.esp|25
SPAS_LL_Armor_Piece_Random_Full_AnyLevel_LegRight - SPAS - Simple Plugin.esp|26
SPAS_LL_Armor_Piece_Random_Full_AnyLevel_Torso - SPAS - Simple Plugin.esp|27
SPAS_LL_Armor_Piece_Random_Partial_AnyLevel_ArmLeft - SPAS - Simple Plugin.esp|19
SPAS_LL_Armor_Piece_Random_Partial_AnyLevel_ArmRight - SPAS - Simple Plugin.esp|1A
SPAS_LL_Armor_Piece_Random_Partial_AnyLevel_Helmet - SPAS - Simple Plugin.esp|1B
SPAS_LL_Armor_Piece_Random_Partial_AnyLevel_LegLeft - SPAS - Simple Plugin.esp|1C
SPAS_LL_Armor_Piece_Random_Partial_AnyLevel_LegRight - SPAS - Simple Plugin.esp|1D
SPAS_LL_Armor_Piece_Random_Partial_AnyLevel_Torso - SPAS - Simple Plugin.esp|1E
T45 & T51 Only(RobCo Patcher):
- LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54] Are The Edited Lists
- New Materials Versions Of Each Are Available
- - They Use "Pre-War" & "Rusted"(Damaged) Sets/Keywords From MFPA
- Use RobCo Patcher To Add The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- Use RobCo Patcher To Clear All Entries From The Vanilla Leveled Lists, Then Add Back T45 & T51 Entries
- The Series/Model Is Randomly Chosen From The Ones You Meet The Level Requirements For(Like Vanilla But Series Can Only Be T45 Or T51)
- Has No Plugin And Is Incompatible With Mods That Add Power Armor To The Vanilla Lists(It's Supposed To Be All Series T45 & T51)
- Use RobCo Patcher To Remove The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- It Is Normally Disabled, But In Case Something Changes It, This Will Fix That
- You Will Always Find The Highest Series/Model You Meet The Level Requirements For(Like Vanilla, But Series Can Only Be T45 Or T51)
- Has No Plugin And Is Incompatible With Mods That Add Power Armor To The Vanilla Lists(It's Supposed To Be All Series T45 & T51)
- Use RobCo Patcher To Add The "Calculate from all levels <= players level" From The Vanilla Leveled Lists
- Done So Un-Patched PA Added To Lists By Mods Won't Supersede All Other PA Once The Required Level Is Reached(Keeps It Random)
- Series/Model Will Be Random No Matter What Level You Are(Series Can Only Be T45 Or T51)
- - In Vanilla Power Armor Is Chosen From The Highest Series/Model You Meet The Level Requirements For
- Has No Plugin And Is Incompatible With Mods That Add Power Armor To The Vanilla Lists(It's Supposed To Be All Series T45 & T51)
- Increases Difficulty Of Many Locked Doors/Terminals Leading To Power Armor
- Makes It Harder To Get To Some PA Making It More Likely You Will Get It At A Later Level
- ToaFirox's Realistic Power Armor Spawns's Harder Locks And Terminals Were Used As The Base Of ThisPlugin.
- Original:
- Increased From Expert To Master
- I Changed It So The Password Will No Longer Work For This Terminal
Nuka-World Power Plant Terminal - 06014B2F
- Increased From Advanced To Master
Fort Hagen Hangar Security Gate - 010014FE
- Decreased From Expert To Advanced
POIMilitaryMC02b DefaultTerminalWallEmbedded - 001693E7
- Increased From Novice To Master
Power Armor At The National Guard Training Yard(Crate) - 00152AB0
- Increased From Expert To Master
RR303VertibirdAmbush SecurityGateSmLatch01 - 00152F49
- Increased From Advanced To Master
SouthBostonCheckpointExt DefaultTerminalWall - 00152AC7
- Increased From Expert To Master
[REFR:0015E5E6] (places DefaultTerminalWall "Terminal" [TERM:000D981B] in GRUP Cell Temporary Children of [CELL:0000DEE5] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -13,9))
- Increased From Advanced To Master
POIMilitaryBB06 DefaultTerminalWall - 0015E5A5
- Increased From Advanced To Master
[REFR:0015E14B] (places DefaultTerminalWallEmbedded "Terminal" [TERM:001A7FEA] in GRUP Cell Temporary Children of [CELL:0000DD51] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -5,21))
- Increased From Advanced To Master
Nuka-World DLC04POISC01 DLC04_POISC01_PowerMonitoringTerminal - 060406F1
- Increased From Advanced To Master
- Added By Me:
- Increased From Novice To Master
- The Password Found In The Main Building Will No Longer Work On This Terminal
Trap Door Leading To Federal Surveillance Center K-21B In Abandoned Shack - 00048B23
- Increased From Novice To Master
- The Key Found In The Suit Case Will No Longer Open This Door
Notice About Installing On An Ongoing Save:
In The Vanilla Game, Power Armor Is Spawned From The Leveled Lists When It Loads The First Time(When The Cell Containing It Loads).
If You Load A Save Where You Already Entered A Cell Containing Power Armor, This Mod Will Have No Effect On That Power Armor.
You Will Need To Use ResetInventory In The Console If You Want The Power Armor's Inventory To Update A Second Time.
This Only Affects Power Armor In Cells The Player Has Already Entered.
Any Power Armor In Cells You Haven't Found Before Installing This Mod Will Use The New Lists As Intended.
Compatibility:
- Base Object Swapper Versions Shouldn't Be Used With Mods That Delete Power Armor References
- Power Armor Added By Mods To Vanilla Lists Won't Show Up Unless Patched
- To Patch Them, They Will Need To Be Added To The Lists(With Appropriate Required Levels) Used In The _SWAP.ini Files
- - Can Be Added With A Plugin Or With Robco Patcher
- Can Be Used Alongside Mods That Use The Base Lists LL_Armor_Power_Set [LVLI:0018AE53] & LL_Armor_Power_Set_Partial [LVLI:0018AE54]
- To Patch, New Armors Must Be Added To The RobCo Patcher Ini Files(With Appropriate Required Levels)
- Deletes All The References I Swap With, So It Is Incompatible With Base Object Swapper Versions
- Changes What Lists Are Used And Shouldn't Be Used With RobCo Patcher Versions
- It Adds New Frames, And Can Be Used With Base Object Swapper Versions
- - All it's Changes To The Vanilla Placed Frames Will Be Overridden By SPAS
- Changes What Lists Are Used & Can't Be Used With RobCo Patcher Versions
- SPAS Base Object Swapper Versions Will Override SPARS's Changes
- SPAS RobCo Patcher Versions Are Probably Incompatible With SPARS
- - The SPARS Description Talks About New Leveled Lists, So Unless It Uses The Vanilla Lists In The New Lists, It's Not Compatible.