Hi, everyone. I've more or less finished up with all my current ideas for this mod, so I'm labeling the new version as 1.0. The main changes in 1.0 are that I have reorganized the order the turrets appear in the build menu to hopefully make it easier to navigate and that I have added bubble turrets for many existing turret models. They're compact and wireless but require some extra basic materials to build. I will also be cleaning up the description a bit soon to make it less of a mess.
1.0a bugfix added. The bubble cryobeam and heavy assault laser turrets were using the gauss projectile. You will need to store and replace any existing ones to get them to update correctly. Sorry about that!
Is there any way to separate the turrets into their own categories? For instance I would love to have a separate headings in the turrets menu like to have a tab of vanilla turrets, then one of full size mod turrets, then one of mod bubble turrets. That or moving the new turrets into an ske menu. The turrets are awesome, but any time I need a turret I have to scroll forever and a half.
Additional protection for settlements is always useful However, I have some problems distinguishing which specific turret deals specific damage (and the overall appearance of the arrows)
Grabbed this for the Sniper turret, so i could use it to attack the waves coming from over the water at the castle. But unfortunately the sniper turret doesnt have any extended range like one would expect. It just shoots things within the norm target range of any other turret. Or is it just me....
Yet another mod that should've been in vanilla from the beginning. I've only tested the minigun and grenade launcher turrets and it seems to be working without any issues. I know someone has mentioned this before, but the connection point for some turrets has to be attacthed from below. Not a big deal with the wire glitch however. Endorsed!
I need some bubble turrets, but I shouldn't have to scroll through 80 new turrets to get to the ones I normally use. Couldn't you put your new turrets in a separate turret category, or at least at the end of the turret list? Better yet, why don't you make a mod that consists of just bubble turrets, because that is what the vanilla game lacks.
Found out that if you use place anywhere with this, you can actually turn these turrets and place them on walls and ceilings like they normally would be! This is a great mod, love the new turrets.
I already do this with console commands. If anyone is interested just use "modangle x 180" and "modangle x 90" to put hem on ceilings and walls respectively.
147 comments
thanks
( endorsed )
Additional protection for settlements is always useful
However, I have some problems distinguishing which specific turret deals specific damage (and the overall appearance of the arrows)
and i believe more turrets are needed !
:-)
I've only tested the minigun and grenade launcher turrets and it seems to be working without any issues.
I know someone has mentioned this before, but the connection point for some turrets has to be attacthed from below.
Not a big deal with the wire glitch however.
Endorsed!
Laser Turrets: "MORE."
Plasma Turrets: "MOOORE!"
Gauss Turrets: "AHHHH!"
Awesome work on this. Now, the main gate to my settlement in Sanctuary looks extra inviting.