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Last updated

Original upload

Created by

WasteTheLand

Uploaded by

Qrsr

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Safe to use

About this mod

Disables some of the scenery and effects at Cambridge Polymer Labs and makes it a feral heavy, radioactive place, forcing player char to the extrems.

Permissions and credits
Changelogs
Overview

This mod will overhaul the Cambridge Polymer Labs quest and thus disable the unique actor "Molly" and the remaining dead ferals will be revived. The entire location is now a heavly radioactive place. Preparation is key in order to survive.

Since most of the power is gone anyway, some of the terminals are now unusable, the most important - the polymer coating applicator - is not.

Effects have been replaced, like the light and sound show when generating the piezonucleic power armor.

The player will receive a T-51 power armor piece with random tier based on chance. The armor mod can be uninstalled which was not possible before. The armor mod will only work per PA type (T-51, X-01, etc.). Once the mission is done the recipe should appear for all PA types. Onnly chest pieces can be lined/upgraded. Requirements however are notable high.

Installation

This mod can be installed anytime but will only work if player char wasnt already at Cambridge Polymer Labs.

The plugins are ESL-flagged, don't count against normal ESP/ESM limit. This mod does not affect precombined meshes or PreVis data.

Compatibility

This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.

Technical Issues

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Credits

- Bethesda
- Nexus Community
- FO4Edit Team, for their invaluable tool