looking forward to a patch that removes all bugs and little insects as well as those crab things (hopefully with modules), good work! also, I suggest possibly replacing the creatures with other ones instead of removing them?
It's working now! Thank you so much for the update. I'm about to head down toward the Glowing Sea and I know there are several groups of radrachnids along the way, and not having to run into them is a relief.
hmm maybe instead of deleting files the models and/or references should be replaced with another creature like for example boombugs, like an antiphobia patch years ago that replaced vanilla bugs, arachnids (radscorpions, roaches, ants) and mirelurks and fog crawlers with robots from automatron
@regularrigby64 Yeah, I feel like possibly replacing them with radroaches would be the way to go, especially since there are spider materials in the game that are used for stuff (eggs, brain matter). Then you could still harvest that stuff without having to deal with the spiders.
Deleting records can be quite problematic if not done carefully. If you right click on the esm in xEdit and Check for Errors, you'll see that there are a lot (150) of records that still make references to the deleted records, which can result in crashing. If you search for the Form IDs from those errors, it will take you to what is trying to use the deleted record. LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [05005A47] <Error: Could not be resolved> While this was a good first effort, I'd encourage you to try to understand how each record you wish to delete is used by other parts of the mod, and then also edit those parts as well to remove the dependency.
Before deleting a record, click on it and then look for the Referenced By tab at the bottom of the window to see what makes use of that record. There are sometimes also scripts that directly reference Form IDs, and that will fail if it encounters a deleted record.
If you have any questions about a record, xEdit has a Discord server where you can search or ask.
I kinda like them personally. But yeah, if this mod works well, I can surely work on something to get rid of all the bugs. As I said, I'm not a modder and I don't think I've made this one in the best way possible, so I want to see if this mod works before going further.
Here's your spider picture https://media.discordapp.net/attachments/758087133922852965/1009825838562291742/IMG_20220818_150917-gigapixel-standard-scale-3_00x.jpg?ex=669bc499&is=669a7319&hm=0e69cc093467b2fce40c7cc673af87a2d164380096b0bfbacc249cd2996bdc3c&=&format=webp&width=418&height=905
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Can anyone replicate this? Vortex isn't showing any conflicts, but that doesn't necessarily mean there isn't one...
If you search for the Form IDs from those errors, it will take you to what is trying to use the deleted record.
LVLI \ Leveled List Entries \ Leveled List Entry \ LVLO - Base Data \ Reference -> [05005A47] <Error: Could not be resolved>
While this was a good first effort, I'd encourage you to try to understand how each record you wish to delete is used by other parts of the mod, and then also edit those parts as well to remove the dependency.
Before deleting a record, click on it and then look for the Referenced By tab at the bottom of the window to see what makes use of that record.
There are sometimes also scripts that directly reference Form IDs, and that will fail if it encounters a deleted record.
If you have any questions about a record, xEdit has a Discord server where you can search or ask.
https://media.discordapp.net/attachments/758087133922852965/1009825838562291742/IMG_20220818_150917-gigapixel-standard-scale-3_00x.jpg?ex=669bc499&is=669a7319&hm=0e69cc093467b2fce40c7cc673af87a2d164380096b0bfbacc249cd2996bdc3c&=&format=webp&width=418&height=905