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About this mod

Adds standalone armor (Combat armor for now) that is invisible allowing you to see the underlying clothes.

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Invisible Standalone Armor

Note: Requires AKCR.

Description: Add set of combat armor (can add different if requested) that is invisible. This armor is fully compatible with Armorsmith Extended and craftable armor size. This mod allows you to hide your armor and show the clothes underneath. I decided on only doing combat armor for now as if you require armor for your build, you might as well have the best. Legendary is possible too! Read below.

Apparently not compatible with other invis mods. Im looking into this.

NMM: Just install normally through NMM app.

Check out my other mod Invisible Moddable Cosmetics.

Usage: In the console type "help invis 4". This searches for all items with invis in the name. Then type "player.additem id". You get id from the help invis 4 command. To change the size (Lite, Medium, Heavy) you should install craftable armor size (http://www.nexusmods.com/fallout4/mods/4550/?). To get your legendary effects back, drop the invis pieces on the ground. Then open console and click on each piece. With the piece selected type "attachmod id". The id's are below:

#Acrobat's - Reduces falling damage by 50%.
attachmod 001f1df9
#Almost Unbreakable - Quadruples durability (Power Armor only).
attachmod 001f1e0c
#Assassin's - Reduces damage from humans by 15%.
attachmod 001f1df3
#Bolstering - Grants increasing energy and damage resistance the lower your Health (up to +35).
attachmod 001f8165
#Cavalier's - Reduces damage while blocking or sprinting by 15%.
attachmod 001f579d
#Chameleon - Enemies have a harder time detecting you while you're sneaking and not moving.
attachmod 001f4d18
#Cunning - +1 Agility and +1 Perception
attachmod 001cf57c
#Duelist's - 10% chance to disarm melee attacker on hit.
attachmod 001f3a49
#Exterminator's - Reduces damage from Mirelurks and bugs by 15%.
attachmod 001f81ed
#Fortifying - +1 Strength and +1 Endurance
attachmod 001cf57f
#Freefall - Prevents falling damage.(Needs to be present on both equipped leg armors)
attachmod 00093bbd
#Ghoul slayer's - Reduces damage from Ghouls by 15%.
attachmod 001f1dee
#Poisoner's - +25 poison resistance.
attachmod 001f3072
#Hunter's - Reduces damage from animals by 15%.
attachmod 001f1deb
#Lucky - +2 Luck.
attachmod 001cf57e
#Martyr's - Temporarily slows time down during combat when you are at 20% or less Health.
attachmod 001f2d3d
#Mutant Slayer's - Reduces damage from Super Mutants by 15%.
attachmod 001e6848
#Powered - Increases Action Point refresh speed.
attachmod 001f7a75
#Punishing - Reflects 10% of melee damage back on attacker.
attachmod 001f1e47
#Safecracker's - Increases size of sweet spot while picking locks.
attachmod 001f3ca9
#Sharp - +1 Charisma and +1 Intelligence.
attachmod 001cf57d
#Sprinter's - Increases movement speed by 10%.
attachmod 001f1c2f
#Titan's - Reduces damage while standing and not moving by 15%.
attachmod 001f57e4
#Troubleshooter's - Reduces damage from robots by 15%.
attachmod 001f81ee
#VATS Enhanced - 10% reduction in Action Point cost in V.A.T.S.
attachmod 001f1d62

This mod was tested with craftable armor size and armorsmith extended installed. Let me know if you experience issues. The armor is stock values and conflicts with nothing.

Thanks to bethesda and FO4Edit team