About this mod
Streamlines and changes the main questline of the game to give you acess to the quests and faction relations which are unavailable in the base game. No main quest will be marked as "failed" and no faction will become your enemy.
- Permissions and credits
I allows you to get the best state of the world where all the factions are at peace with all almost their quests available (except for those that trigger the ending).
This way you will be able to do almost every quest for the Institute, BoS, RR and Minutemen without betraying any of them.
ATTENTION
The only way to finish game if you decide to complete the main questline would be by killing a named character in the Institute and to destroy it with the help of the Minutemen. The Minutemen ending is the only available ending which you can trigger whenever you want if you want at all.
Build the Teleport with the help of BoS. I have not tested it with other factions being used.
The Minutemen
This is the only faction you'll be able to finish the main questlibe with. You will not become enemies with any faction except the Institute.
1. Taking Independence - It will become available after you talk to Kellogg and he says the phrase "But I think we've been talking long enough. We both know how this has to end. So... you ready?" Right after that you can talk to Preston and he'll offer you to take the Castle.
2. Defend The Castle - It will be available immediately after you finish the Old Guns quest when Preston says "And Ronnie Shaw returns... she's something else, isn't she?" Right after that you can talk to Ronnie Shaw to trigger the quest. It is no longer a part of the main questline ending and you don't have to betray the Institute to do it. Now it's connected only to the MM questline.
3. Inside Job - If you decide to destroy the Institute at some point - it will be triggered when you get banished from the Institute. You can do that by killing a named character withing its space and then escaping through the elevator and a molecular relay. After that you'll go straight to The Nuclear Option sided with the Minutemen.
The Railroad
You will not be able to finish the game with the RR and you will not become enemies with any faction.
1. Underground Undercover - The quest will be completed after you kill a group of Institute synths at the digging site and talk to Z1-14. In vanilla game it then says that you have to "continue working with Father". Now it just finishes and you are awarded with XP. It will be a logical conclusion to the RR questline - you have found the Patriot and planted seeds for the synths' rebellion which may begin when you decide to attack the Institute with the help of the Minutemen. It is the last quest in RR main questline. You will not advance any further except for getting the Burning Cover quest after being banished from the Institute.
The Brothehood of Steel
You will not be able to finish the game with the BoS and you will not become enemies with any faction.
1. Tactical Thinking - You will not recieve this quest after finishing Blind Betrayal. You will get Spoils of War nstead. This way you won't have to become an enemy of the Railroad.
2. Spoils of War - You will not become an enemy of the Institute through this quest. You can finish it and still be friends with the Institute. The quest ends when you talk to Ingram after returning from Mass Fusion and Ad Victoriam starts.
3. Ad Victoriam - It is the last quest in BoS main questline. It will be a logical conclusion to the BoS questline - you finish the revival of Liberty Prime - and at the same time you do not have to wage war against the Institute unless you want to. This quest ends when you put the adjutator into the Liberty Prime - the robot will not initiate the attack on the Institute and will remain in its usual position. You will not advance any further except for getting the New Dawn quest after destroying the Institute with the Minutemen if you so decide. (Added in 1.1 update)
4. New Dawn - The epilogue quest which is disabled in vanilla game for some reason if you finish the main questline with MM or RR. It wil be triggerred after blowing up the Instute with the Minutemen when Preston says "So that's it. The Institute is destroyed. It's finally over."
The Institute
You will not be able to finish the game with the Institute and you will not become enemies with any faction.
1. Mass Fusion - You will not get this quest after Mankind - Redefined and will not have to become an enemy of the BoS or the Institute. You will get Pinned instead.
2. Pinned - It will start imediately after Mankind - Redefined.
3. Powering Up - This quest will go as nomal and let you launch the Institute's reactor completing Phase 3. But now it ends when you speak with Father right after launching the reactor. You will not be told to visit the directorat meeting and will not be named a director. It will be a logical conclusion to the Institute's questline and you will not have to wage war on any other faction and the Father will still be alive and well acting as the director of the Institute. It will be the last main quest for the Institute. (Added in 1.2 update and expanded in 1.3 update)
Some dialogues with the questgivers have been rearranged to reflect the changes.
For example Father will not tell you anything about going to doctor Filmore after Mankind Redifined and he will not mentioned anything about you going to Mass Fusion. Same goes with the BoS.