Thank you for this wonderful mod. I'm rebuilding Covent Garden in Fallout London with it. :)
With all of the destruction and consequent materials they have access to, it isn't too much of a stretch that they would band together to build something nice.
I do have one question: Is there a way to have the shutters remain open, please?
At first I thought some of the concrete ones look too clean, not weathered enough. But then I remembered that this is how new concrete construction looks. And I really like the brick and marble pieces.
Похоже проблема в патче для дверей. Пробовал и русскую, и английскую версии. Менеджер сразу помечает красным и в меню мастерской ничего не появляется. Поставил без патча все работает
Try to solve the problem using the "SMM - Settlement-Menu-Manager" mod, which allows you to restore lost menu categories through the "Reset Settlement Menu" option, and also has a separate option "Repair the Creation Club" (if there is such a special "button" for the Club Creations, that is, such a special problem with displaying the club in the workshop menu is being fixed.)
Check if the mod plugin is activated in your mod manager !
I think you can fix the missing Creation Club menu and prevent conflicts if you remove the edits and overwrites to the vanilla Main Workshop menu and the Concrete menu.
If you open the plugin from this mod with FO4Edit and look under 'FormID List', right-click on WorkshopMenuMain "Main Menu" and WorkshopMenu01Build02Concrete "Building" at the top, remove them and then save the plugin. Doing this should fix the missing Creation Club menu.
@Basil44 Hey, this mod is blocking out all of the other building mods I have installed, over 15 of them, making this one the only one that shows. Can anything be done to fix this? I tried switching this mod to both before and after my other building mods, but if before, it crashes, and if after, it removes all others. I like how these look, but I would rather have access to all of my other mods, since this one does not play nice, like all the others do.
Try to solve the problem using the "SMM - Settlement-Menu-Manager" mod, which allows you to restore lost menu categories through the "Reset Settlement Menu" option, and also has a separate option "Repair the Creation Club" (if there is such a special "button" for the Club Creations, that is, such a special problem with displaying the club in the workshop menu is being fixed.)
This mod does not "block" anything.
The disappearance of the mod menu in the workshop is quite a common occurrence, as you know. This problem can be caused by a conflict of any mods. My set of “construction” mods alone is about a hundred. I've been playing with this mod for several years and have never seen such a problem caused by this mod. But each player has his own set of mods.
Well, with this mod installed, it totally wipes out all of my building mods, and SMM does nothing to fix it. With it uninstalled, all of my other mods are back, so yes, it does essentially block all of my mods. Either way, this mod looks good, but I can not personally use it. And since the only "advice" I am getting is that my problem is not happening, when it clearly is, then I guess I will just delete this mod, and move on. Too bad, it looked decent. Oh well.
"This" mod may not be to blame for the disappearance of your workshop menu. There may be a conflict between “this” mod (and most likely not only “this” mod) with “another” mod from another author in your mod set. We read the comments and see that most mods install normally, including the next-gen version of the game.
Check your mods for errors:
The latest list of script errors is located by default in the game save folder: C:\Users\[Username]\Documents\My Games\Fallout4\Logs\Script\Papyrus.0.log if logging parameters are enabled in Fallout4Custom.ini:
Very nice addition to the workshop, I wasn't expecting this much tbh, I thought it was just a few walls, many thanks for sharing.
I'm not sure why some people are having issues with this mod blocking or pushing other mods in their workshop menu. I installed it thinking I was gonna have some issues too but it was fine, the mod immediately went to the end of my menu as it should.
I am running latest NG and FO4SE version, with over 190 plugins in my load order.
Again, thank you, great work, endorsed of course, respect.
65 comments
If you downloaded version 1.07, please update.
Thank you for this wonderful mod. I'm rebuilding Covent Garden in Fallout London with it. :)
With all of the destruction and consequent materials they have access to, it isn't too much of a stretch that they would band together to build something nice.
I do have one question: Is there a way to have the shutters remain open, please?
Cheers.
And I really like the brick and marble pieces.
Very neat.
Check if the mod plugin is activated in your mod manager !
I think you can fix the missing Creation Club menu and prevent conflicts if you remove the edits and overwrites to the vanilla Main Workshop menu and the Concrete menu.
If you open the plugin from this mod with FO4Edit and look under 'FormID List', right-click on WorkshopMenuMain "Main Menu" and WorkshopMenu01Build02Concrete "Building" at the top, remove them and then save the plugin. Doing this should fix the missing Creation Club menu.
That sounds like just the thing.
This mod does not "block" anything.
The disappearance of the mod menu in the workshop is quite a common occurrence, as you know.
This problem can be caused by a conflict of any mods.
My set of “construction” mods alone is about a hundred.
I've been playing with this mod for several years and have never seen such a problem caused by this mod.
But each player has his own set of mods.
There may be a conflict between “this” mod (and most likely not only “this” mod) with “another” mod from another author in your mod set.
We read the comments and see that most mods install normally, including the next-gen version of the game.
Check your mods for errors:
The latest list of script errors is located by default in the game save folder:
C:\Users\[Username]\Documents\My Games\Fallout4\Logs\Script\Papyrus.0.log
if logging parameters are enabled in Fallout4Custom.ini:
[Papyrus]fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
bEnableProfiling=1
sDefaultLogOverlay=Papyrus
(you don’t need to install any mods to read the error - just lines!)
Perhaps you will not have problems with the disappearance of the CC menu and other mods.
I'm not sure why some people are having issues with this mod blocking or pushing other mods in their workshop menu. I installed it thinking I was gonna have some issues too but it was fine, the mod immediately went to the end of my menu as it should.
I am running latest NG and FO4SE version, with over 190 plugins in my load order.
Again, thank you, great work, endorsed of course, respect.