Patches available for UFO4P and Streamlined Weapons
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
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File credits
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Changelogs
Version 1.0.1
Cleaned files from wild edits Added an ESL flagged version (FO4Edit 4.1.5f)
Version 1.0.0
Initial release.
Description
Allows the grenade to explode on contact, bringing a bit of variety.
Future updates
It's done, I dont plan on adding any more features. I'll probably do bug fixes, and speaking of...
Known bugs
It ploinks off of a mirelurk hard shell (without exploding), which is kinda funny and doesnt bother me that much so think of it more as a "feature".
Compatibility
Fallouts creation club update: It should work, I've created this mod before the update dropped and after the update, the mod still worked fine.
Future Fallout updates: Shouldnt affect the mod.
Mods affecting the baseball grenade: Im sure it would probably conflict with this mod if it starts affecting the grenade DIRECTLY (modifying dmg values, range, explosion radius, etc) but stuff like allowing npcs to use the nade would be fine.