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This page was last updated on 21 December 2021, 11:30PM
- Changelogs
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Version 2.9a
- Fix missing model file.
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Version 2.9
- Added new device "Door Opening Mechanism".
- Settings interface for each device (interact with the device to invoke).
- Visible and togglable radius spheres for each device (like for proximity sensor).
- A proximity sensor could be set to detect the player only.
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Version 2.8
- - Added support of Far Harbor DLC.
- Tweaked scripts to react faster for some actions.
- Repacked textures.
- - Added support of Far Harbor DLC.
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Version 2.7
- - Added support for Snap'n Build 1.9 doors.
- Assets now packed in ba2 archive.
- - Added support for Snap'n Build 1.9 doors.
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Version 2.6b
- - Cleared plugins from unneeded master files that CK putted in.
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Version 2.6
- - Added visible radius sphere for proximity sensor. Accessible via sensor menu.
- Recompiled all scripts with CK.
- Resaved plugins with CK.
- - Added visible radius sphere for proximity sensor. Accessible via sensor menu.
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Version 2.5b
- - Fixed meshes for Emergency Lockdown Mechanism and Proximity Sensors.
- Added prefix 'AD' to all devices in workshop menu. Placed devices will have their normal names, without prefix.
- - Fixed meshes for Emergency Lockdown Mechanism and Proximity Sensors.
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Version 2.5
- - Added new device: Emergency Lockdown Mechanism
- Added new device: Proximity sensor
- Added two vanilla institute doors to support list for those who use mod 'AS Institute Workstations'. (confirm required)
- Improved all scripts. Keycard panel now should work like Switzerland clock watch.
- Fixed bug when door sensors reacted on turrets.
- - Added new device: Emergency Lockdown Mechanism
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Version 2.4b
- - Meshes rolled back to 2.3. Though it worked for me it caused CTD for others. Will not touch it any more :/
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Version 2.4
- - Added doors from Fallout beta patch 1.4.
- Added glow map to locking panels.
- Cleaned meshes from unneeded animation stuff.
- Included script patch from version 2.3.
- AD_fScanTime setted to 0.5 sec, doors will react on actions faster. (Will not be applied if you changed it in console)
- - Added doors from Fallout beta patch 1.4.
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Version 2.3
- Scripts improvements:
   Door closer now will close door always after AD_fCloseTime seconds, if door was closed and reopened before this happen then inner timer will be resetted to AD_fCloseTime.
   Locking panel will unlock when actor aproach and if this actor have required key. NOTE: it's a experimental feature, no promises that it will work, more then that, personaly i think it will not work at all. NPCs too dumb here (as always) :\
   You now may scrap door without need to scrap/store device. Once new door would be placed nearby device it should catch it up. I called it Scrap-Safe algorithm.
Keycards recipe moved to UTILITY category to prevent category limit issue.
Included meshes fix from 'Patch for 2.0 - 2.2 versions'.
- Scripts improvements:
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Version 2.2
- Added support for vanilla doors in locations: Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Covenant (missing), Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage.
Renamed 'Red Keycard' to 'Keycard Red' and so on.
- Added support for vanilla doors in locations: Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Covenant (missing), Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage.
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Version 2.1
- Scripts improvements and fixes.
Increased default door search radius to 350 units.
Added support for vanilla doors in locations: Sanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant.
Added workshop icons.
- Scripts improvements and fixes.
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Version 2.0
- Everything new. New esp, new scripts. Rewritten from scratch. No compatibility patches needed.
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Version 1.2
- Added new doors from Homemaker and vanilla fences.
Added mod type 'Replacer'.
- Added new doors from Homemaker and vanilla fences.
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Version 1.1c
- Fixed bug where form lists wasn't renamed and rewrited doors names. Now all automatic doors has prefix 'Auto - '.
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Version 1.1b
- Added special type of mod that don't create new categories. For people who hit categories limit.
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Version 1.1
- Added doors from Homemaker and Snap'n Build. Settlement Keywords compatibility patch.
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Version 1.0
- Initial release. Only vanilla doors.
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- Author's activity
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December 2021
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21 Dec 2021, 11:30PM | Action by: Wenderer
Changelog added
'Change log added for version 2.9a'
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21 Dec 2021, 11:30PM | Action by: Wenderer
File added
'AutoDoors 2.9a [version 2.9a]'
November 2021
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21 Nov 2021, 10:21PM | Action by: Wenderer
Attribute change
'file visible to the public'
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21 Nov 2021, 10:20PM | Action by: Wenderer
File added
'AutoDoors 2.9 [version 2.9]'
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21 Nov 2021, 10:19PM | Action by: Wenderer
Readme file added
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21 Nov 2021, 10:12PM | Action by: Wenderer
Changelog added
'Change log added for version 2.9'
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21 Nov 2021, 10:11PM | Action by: Wenderer
Attribute change
'Description changed.'
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21 Nov 2021, 10:01PM | Action by: Wenderer
File added
'AutoDoors 2.9 [version 2.9]'
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21 Nov 2021, 9:56PM | Action by: Wenderer
Attribute change
'file hidden from public viewing'
September 2021
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26 Sep 2021, 10:08PM | Action by: Wenderer
Attribute change
'Description changed.'
October 2017
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08 Oct 2017, 2:15PM | Action by: Wenderer
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long description changed
May 2017
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17 May 2017, 3:55PM | Action by: Wenderer
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February 2017
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24 Feb 2017, 7:19PM | Action by: Wenderer
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24 Feb 2017, 7:16PM | Action by: Wenderer
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09 Feb 2017, 8:33PM | Action by: Wenderer
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November 2016
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18 Nov 2016, 12:06PM | Action by: Wenderer
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18 Nov 2016, 12:05PM | Action by: Wenderer
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18 Nov 2016, 12:01PM | Action by: Wenderer
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July 2016
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03 Jul 2016, 1:21PM | Action by: Wenderer
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long description changed
June 2016
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02 Jun 2016, 8:49PM | Action by: Wenderer
Attribute change
long description changed
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- Mod page activity
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March 2024
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29 Mar 2024, 12:26AM | Action by: DeidrielOrion
Endorsed
'Auto Doors'
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28 Mar 2024, 10:07PM | Action by: LD34
Tracked
'Auto Doors'
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28 Mar 2024, 2:03PM | Action by: Psydex90
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28 Mar 2024, 1:21PM | Action by: Boland71
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28 Mar 2024, 4:04AM | Action by: Kozuke
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'Auto Doors'
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27 Mar 2024, 10:00PM | Action by: dsam
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27 Mar 2024, 3:30PM | Action by: BrianSteward
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27 Mar 2024, 3:35AM | Action by: ExofyGames
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24 Mar 2024, 7:56PM | Action by: ALDanthess
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'Auto Doors'
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24 Mar 2024, 6:52PM | Action by: Necrothug
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23 Mar 2024, 6:35PM | Action by: SpacedBiscuit
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23 Mar 2024, 3:37AM | Action by: andiecalloway
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22 Mar 2024, 5:38PM | Action by: blueheezy
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22 Mar 2024, 3:58PM | Action by: Louderek
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'Auto Doors'
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22 Mar 2024, 4:14AM | Action by: Bluemoon0
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'Auto Doors'
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22 Mar 2024, 4:14AM | Action by: Bluemoon0
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'Auto Doors'
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21 Mar 2024, 8:13PM | Action by: umuhumunapuapua
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'Auto Doors'
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21 Mar 2024, 3:26AM | Action by: SpacedBiscuit
Tracked
'Auto Doors'
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21 Mar 2024, 12:26AM | Action by: Reyzat
Untracked
'Auto Doors'
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20 Mar 2024, 1:48AM | Action by: 0EndlessVoid0
Endorsed
'Auto Doors'
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