0 of 0

File information

Last updated

Original upload

Created by

Cyan49

Uploaded by

cyan49

Virus scan

Safe to use

Tags for this mod

About this mod

This mod simplifies the health scaling formula and makes the result more predictable. It basically has the concept of low health scaling, but may have some options later.

Permissions and credits
I've been using some low health scaling mods for a long time but never really liked them 100%. I finally figured out what needed to be done so I did it myself.

In short, this mod = Base Health + (Endurance*5) + (Level*1)
  • Your base health is usually 80. This mod doesn't change it.
  • 1 bonus health per level, no multipliers and curves.
  • See image for vanilla game formula.
  • This mod works immediately for the Player, but NPCs may require unloading or respawning for the changes to be applied.
[What has changed?]
fNPCHealthLevelBonus
  • PC Level Mult flagged Creatures/NPCs get bonus health per level. Vanilla=5, Mod=1.
  • Now level 100 super mutants will receive a health bonus of 100 instead of 500, but this mod does not address any other health bonuses they may have.
  • Just to be sure, this does not affect Player.
fAVDHealthStartEndMult 
  • Bonus health per Endurance. Vanilla=5, Mod=5.
  • It is also affected by the temporary END boost from AID/Food/Armor.
  • I intentionally made this an ITM (Identical to Master) record, for you to edit if necessary.
  • Probably this does not affect NPCs.
fHealthEnduranceMult/Offset
  • This is exactly the formula this mod should have cut, now it's simplified. In Vanilla it was Mult=0.5/Offset=2.5, this mod changes it to Mult=0/Offset=1. 
  • Probably this does not affect NPCs.
[Examples]
  • END3 + Level20 = Your health is 115 (135/155/175, if has Life Giver perk)
  • END7 + Level50 = Your health is 165 (185/205/225)
  • END10 + Level100 = Your health is 230 (250/270/290)
  • If "2 Bonus Health Per Level" installed, END3 + Level20 = Your health is 135 (155/175/195)
  • If "2 Bonus Health Per Level" installed, END7 + Level50 = Your health is 215 (235/255/275)
  • If "2 Bonus Health Per Level" installed, END10 + Level100 = Your health is 330 (350/370/390)
[Q&A]
Q: fHealthEnduranceMult does not exist in Fallout4.esm, so is it an invalid record?
A: No, "getgs fHealthEnduranceMult" returned 0.5. This mod makes it 0.
Q: Is it compatible with X mod?
A: From my side, I explained everything. +If it's a popular mod, there should already be a compatibility note on the mod page.
Q: Is it safe to uninstall?
A: Yes, but it's better to open the console and type "stopquest RHSFixHealthQuest" because this mod has a small script that fixes a minor issue with player health scaling.