About this mod
This treasure hunt adds 73 classic works of pre-war literature to the Commonwealth, for you to collect and actually read in-game! Also includes a quest, four treasure maps, four new interiors, custom bookcases and a brand new perk for nerds.
- Requirements
- Permissions and credits
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Translations
- Russian
- Mandarin
- Changelogs
- Donations
Rumour has it that, somehow, extremely rare copies of pre-war literary masterpieces have found their way to the Commonwealth. It is up to you to find them and save them for posterity. You can actually read them yourself too! This mod also includes a quest, four treasure maps, four new interiors, custom bookcases and a brand new perk for nerds.
Locations
73 readable books were hand-placed by me all across the Commonwealth (none in Far Harbor or Nuka World). Many of them can be found off the beaten track, in marked and unmarked interior and exterior locations, such as shacks, cabins, cellars, diners, offices, and so on. None of them are locked behind vanilla quests, none require joining a certain faction or special skills such as lockpicking. While you will eventually discover many of them by just wandering around aimlessly, there is a quest to help you out.
Quest, perk and interiors
Once the player reaches Level 2, a quest should automatically be triggered. This quest is totally optional and can be safely ignored if you like, but does come with a few small rewards. The Great Book Hunt will lead you all across the Commonwealth, to four mailboxes with four pieces of a treasure map. Use the maps to find the missing pre-war masterpieces. Along the way, you will be able to explore four new interiors and discover the fate of its former inhabitants (through notes and environmental storytelling). Eventually, the quest will lead you to a vanilla location, where you’ll learn what became of the Commonwealth’s first and probably last post-war Book Club and it’s enigmatic chairman. After completing the quest, you will be rewarded with a custom perk and a list of all books and their exact locations, in case you missed a few.
Reading the books
The books are readable in-game. Picking up a book for the first time triggers a pop-up message, which includes a quote from this particular book. Most likely, books will then appear under ‘Misc/Notes’ in your Pip-Boy inventory. (I personally use FallUI Item Sorter and Rename Anything to organise my inventory and sort all my collectibles and valuables.) You can now actually read your new book, at least the first part of it, by selecting it in the Pip-Boy!
Custom bookcases
All books can be stored in custom bookcases, that can be build in workshop mode (found under Furniture > Shelves). There’s three different bookcases and a shelf, each available in four kinds of wood. Once placed, books will visually appear in the bookcases, in the order you add them. You can still read them after they have been placed, by simply selecting the title. By accessing the bookcase itself, you can retrieve a stored book and put it back into your inventory.
Compatible with Book Collector I - Philosophy for the Wasteland!
This is a follow-up to my mod Book Collector - Philosophy for the Wasteland, which you’ll find here: Book Collector: Philosophy for the Wasteland. Both mods work great together. Literature and philosophy can be mixed and placed alongside each other in bookcases added by either mod (thanks to RogueUnicorn for helping out with this).
More about compatibility
This mod is compatible with most mods out there, including many popular mods that alter locations or add interiors, and other treasure hunts. As mentioned, this mod tries to stay away from the beaten path. It’s fully compatible with other great treasure hunts, like Ketaros’ mods, Readable Books, Comic Collector, MDR Crossover Comics, In-game Collectible Maps, Collectible Zippos, Donruss Baseball Freaks, All the Bearingtons, et cetera. It was tested with many location mods active, including Wild Wasteland, Raider Children, Mutilated Dead Bodies, Hunkered Down, and lots of others. It should also be compatible with Sim Settlements 2 and Beantown Interiors. This mod edits one vanilla interior, which is also touched by Tales of the Commonwealth, but the two are compatible.
Precombines
This mod only adds objects to the world and does not break precombines. Load this before PRP if you’re using it.
Next-Gen and Old-Gen
This mod was made and tested on the pre-Next-Gen version of Fallout 4. It is compatible with both the old version and the Next-Gen version. It uses the old ba2 format, which can be read by all versions.
Copyright
- All images used in this mod were either created by me or belong to the public domain.
- Painting of Frankenstein: sushiekat/DeviantArt
- 'Metamorphosis' illustration: Brian Remillard / BrianBrain Studio
- '1984' illustration by Predrag Petrovic / Digital ART Strategist
- Other textures: Textures.com, Vecteezy.com.
- Texts: All books quoted belong to the public domain, except for (possibly) George Orwell and Marcel Proust. In these latter two cases, just to be sure not to violate copyright, only short quotes were used.
- Fonts: 1001fonts.com, 1001freefronts.com. CoalhandLuke font by JOEBOB Graphics.
- Please let me know if I forgot to credit you.
Wait, what about Hemingway, Huxley, Nabokov, Auster...???
While I would’ve loved to add more recent works of fiction, many of these are not yet in the public domain, or I wasn't 100% sure. I’ve been careful not to breach any copyright laws.
Credits and thanks
- The great folks at Collective Modding Discord for helping me out. Massive thanks to Exoclyps, alegendv1, shreddah4, bp42s, RogueUnicorn and Taylem for helping me out with scripts, perks, interiors, testing and other stuff. I wouldn’t have been able to finish this without them.
- Zorkaz: For his mod Real Readable Books / Daisy’s Library, which was the original inspiration for my book mods.
- Seddon4494 and Kinggath for their extremely helpful CK tutorials.
- The Commonwealth Cartography Project for the high-quality maps I’ve used as a base to create my treasure maps.
- The creators of the free software I’ve been using to create this mod: NifSkope, Material Editor, IceStorm’s Texture Toolbox, PyNifly, Blender, Gimp, Creation Kit, FO4Edit.
- Bethesda for this great game.
Feedback
Yes, please! Comments are more than welcome. If you come across any errors, bugs or incompatibilities, do let me know.