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Abbalovesyou

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Abbalovesyou

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246 comments

  1. Abbalovesyou
    Abbalovesyou
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    Sticky
  2. 1PrimeBrass
    1PrimeBrass
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    [redacted]
  3. turdlevandurdle
    turdlevandurdle
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    is this safe to add mid playthrough
    1. Theimp0st0rr
      Theimp0st0rr
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      yes
  4. Nora77
    Nora77
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    Can I make a modification? The companions can't stand anything and I would love to give them more life! Can I do it and share it?
  5. sonichu45
    sonichu45
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    IS there a way to make companions in your party mortal? Invincible NPCs make my dick go numb. In the old fallouts, you could kill anybody, even kids.
    1. infamousraziel
      infamousraziel
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      this, would love to see EVERY single npc in the game killable, companions, kids, etc. i want everything to be important enough to care about me proteting so they dont die.
    2. sonichu45
      sonichu45
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      Kids are killable with another mod, altho there is no reason to kill any of them. IMHO, killing kids only mattered in FO2 and FO3, because they were annoying little shits in those games. In FO2, there were kids that would steal from you, and you would have to buy your things from some asshole at inflated prices(including quest items). In FO3, little lamplight, do I need to go further?
    3. GeorgeCorbul
      GeorgeCorbul
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      To be fair, the kids in Little Lamplight had fairly adequate reasons to be the way they were, though they were still little shits, yeah.
  6. GeorgeCorbul
    GeorgeCorbul
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    Ok, so I was doing the airship questline, and one of the robots went out to fight the scavengers and got itself disintegrated with a laser gun. The game still treated it as 'alive'. I just resurrected it via console, but still, I thought npcs were all killable but protected?
    If I may make a suggestion: add some kind of event in case a quest-relevant npc dies, so the game tells you that you've failed the quest or something.
  7. Astraxius
    Astraxius
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    is there a mod which doesnt have protectected NPCS, i want literally everyone to be able to die
    1. strec14
      strec14
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      this i want too
    2. Insanedx
      Insanedx
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      did you find it?
    3. It's an optional file on this mod. 
  8. KeiBiiBeee
    KeiBiiBeee
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    A weird issue I have is Jun and Marcy are still essential. I heard that they become non-essential once you finish Sanctuary, but they're still essential after...
  9. DoctorSamMc
    DoctorSamMc
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    Pro tip: get the protected NPCs version instead of the no essential NPCs version if you want to avoid f*#@ing up nearly every quest in the game.
    1. Insanedx
      Insanedx
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      No
  10. modio125
    modio125
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    This mod fixed the infamous Oswald bug in nukaworld now I can just kill him, and be done with it, thank you!
  11. combatlemon
    combatlemon
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    for some reason my npcs Deacon and danse wouldnt die in missions where i kill them both for the brotherhood. tried everything. this finally solved it. thank you very much.