Simple, adds Med-X, Buffout, Daddy-0, Calmex, Daytripper, and X-Cell as craftables in the chemistry bench under drugs. There's probably plenty of mods out there that do the same, but I figured I could balance it how I wanted if I made it myself.
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All of these chems require at least Chemist 2 to craft. Balance is based on their complexity lore-wise and their availability in the world. The idea is that your skill as a chemist allows you to reverse engineer prewar chems and use postwar ingredients as alternatives. If Solomon and Fred Allen can do it, you should be able to.
I recommend you use a mod that allows you to place more plant types in your settlements as well as wasteland workshop cages if you want to produce a lot of chems for RP. Requirements and ingredients are as follows:
X-Cell (This is a big one since it was experimental prewar) - Chemist 4 - 2 Bloodleaf - 2 Brain Fungus - 2 Glowing Fungus - 1 Jet - 1 Nuka Cola Quantum - 1 Radscorpion Stinger - 1 Rum - 2 Acid