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Infinity

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Infinity577XX

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About this mod

Simple, adds Med-X, Buffout, Daddy-0, Calmex, Daytripper, and X-Cell as craftables in the chemistry bench under drugs. There's probably plenty of mods out there that do the same, but I figured I could balance it how I wanted if I made it myself.

Permissions and credits
All of these chems require at least Chemist 2 to craft. Balance is based on their complexity lore-wise and their availability in the world. The idea is that your skill as a chemist allows you to reverse engineer prewar chems and use postwar ingredients as alternatives. If Solomon and Fred Allen can do it, you should be able to.

I recommend you use a mod that allows you to place more plant types in your settlements as well as wasteland workshop cages if you want to produce a lot of chems for RP. Requirements and ingredients are as follows:

Buffout
- Chemist 2
- 2 Bloodleaf
- 2 Mutfruit
- 2 Acid
- 2 Nuclear Material
- 1 plastic

Med-X
- Chemist 2
- 2 Glowing Fungus
- 1 Hubflower
- 1 Stimpak
- 2 Acid

DayTripper
- Chemist 3
- 1 Stingwing Barb
- 2 Oil
- 1 Plastic

Daddy-O
- Chemist 4
- 2 Brain Fungus
- 1 Carrot
- 1 Stimpak
- 2 Acid

Calmex
- Chemist 4
- 1 Med-X
- 1 Radscorpion Stinger
- 1 Stingwing Barb
- 2 Nuclear Material
- 2 Oil

X-Cell (This is a big one since it was experimental prewar)
- Chemist 4
- 2 Bloodleaf
- 2 Brain Fungus
- 2 Glowing Fungus
- 1 Jet
- 1 Nuka Cola Quantum
- 1 Radscorpion Stinger
- 1 Rum
- 2 Acid