Let's you take whatever you want from Drumlin Diner without having to worry about stealing it!
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Changelogs
Version 2.0.0
MASSIVE UPDATE/OVERHAUL of this mod
3 options available to choose from now!
Release - Cheat
Cheat - Lets you take whatever you want, including the safe and medkit inside!!!
Release - Compatibility
Compatibility - Moves EVERY SINGLE ITEM down to a platform below the map, so no other mod will have compatibility problems! Will be completely unreachable in vanilla game so don't worry! Now new, CLEAN COPIES of the items are in their place. No incompatibilities WHATSOEVER!!!
Regular Version Now Fixed
Regular Version/ Normal Version - Now actually includes all items. (I missed quite a few last time. But now it's patched fully to be 100% effective!!!)
Version 1.0.1
File Name Fix (Named it wrong, lol)
Version 1.0.0
Only manually edits each item to be unowned (Future plans to add a version of this mod, which does more to improve compatibility with other mods.) [COMPLETED, AND UPDATED IN Version 2.0.0]
Release
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I have always had a HUGE problem where everything is marked as stolen at Drumlin Diner, no matter what! If you kill Trudy, you're stealing from Wolfgang. If you kill Wolfgang, you're stealing from Trudy, if you kill Trudy and Wolfgang, YOU'RE STEALING FROM ABSOLUTELY NOBODY!!! YET STILL STEALING SOMEHOW!?!?!?! I'm sure there is a way to fix this through scripts, or quest scripting, or something like that. But I don't know, and don't have a clue. This works just as well, so who cares. But all I did was modify the ownership data of each and every item to "None", so now nothing at Drumlin Diner is marked as stealing!!!
Version 2.0.0 Released!!!
Features of Version 2.0.0 are much larger than the initial release!!! (OVER 3x THE AMOUNT OF WORK AND MODIFICATIONS/OPTIONS!!!)
Now you have 3 options, Cheat, Compatibility, Normal!
Cheat: Everything is manually marked as owned by no one or "None"! Even the safe and medkit on the desk!
Normal: Everything is manually marked as owned by no one or "None"! But leaves the medkit and safe untouched, because it's kinda OP for early game.
Compatibility: Every single item is pulled underground to a massive platform, completely unreachable during a normal playthrough. But if any other mod links to these objects, they won't break! 0 DR's!!! This version then replaces the now empty spots with exact copies, rotations and all!!! So you will never notice the difference, but only modders and the game itself will!!! 100% compatibility!!!
ALL OPTIONS ARE ESL-ified/ESL-capable!!!
I fixed the previous version and finished adding every single last item (No more missed items like in previous versions, sorry~)
The only problem I have found is that items swapped through BOS (Base Object Swapper) will still be marked as a stealing item? Though, I'm not sure if this bug is a result of BOS, or a result of the mods that utilize BOS. I think, THEORETICALLY I could just delete everything and place a new version of everything in CreationKit, but then I run the risk of DR's causing CTD. But to counter that, I could technically keep all the items hidden out of view, like you typically would (EX: dragging EVERYTHING THAT CAN BE STOLEN down like 50 feet beneath the map on a small platform, and adding brand new items into their original places through the CreationKit) But I'm not sure if that would be worth the effort, I will try it on my own time, and if that does work, I will post it on here as either an option, or just the new main version! (FIXED, my bad, turned out I just missed a few items because of mods changing the mesh files of various items, that's why I thought BOS was messing with it. Nope, everything is good. LMAO)