Fallout 4
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Created by

Marco

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BOXMAAAN

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About this mod

This plugin adds a new torso Misc Mod for all models of power armor that eliminates the depletion of Fusion Cores.

Permissions and credits
MARCO'S FUSION RECYCLER - Made on 1.12.16 with FO4Edit



OVERVIEW
This plugin adds a new torso Misc Mod for all models of power armor that eliminates the depletion of Fusion Cores. You still need to pop in a Fusion Core to get power armor working, but using power armor (moving, sprinting, power attacks, VATS, the whole shebang) no longer depletes the inserted Fusion Core. The mod requires 4 in Science! and Armorer in order to attach.



DETAILS

I really like Fallout 4's power armor mechanics - it makes power armor feel as awesome as it should be, and there are appropriate mechanics for maintaining it. But the use of Fusion Cores to power it is inconsistent with what the older games have said about power armor. I quoth the wiki: "The first version of power armor successfully deployed in combat was the T-45 model, which originally ran on small energy cells, burning through them at an alarming rate. In response, later versions were manufactured with built-in Microfusion Packs." A lot of sources state that later models of power armor can run on their battery for centuries. Personally, power armor is so fun in Fallout 4 that I don't care about a retcon - but then I decided there was an easy way to reconcile those differences, and made this mod. Natch. (For T-45 armor, it's technically a retrofit and the crafting description acknowledges it as such.)



BALANCE

Now, if you're thinking about how this affects the balance of the game (like I've thought about it), here are a few questions to ask yourself:

By the time you have 4 in Science! and Armorer, how many Fusion Cores have you accumulated? (my answer: dozens)

By the time you have 4 in Science! and Armorer, what's the main thing preventing you from using Power Armor forever: It eventually falling apart from damage, or you running out of the aforementioned dozens of Fusion Cores you'll have by then? (my answer: durability is way more prohibitive than Fusion Cores for using power armor at almost any point in the game)

How hard is it to mitigate the use of Fusion Cores without this mod? (my answer: with 3 rank in Nuclear Physicist and the Repair bobblehead you can reduce the battery depletion rate by 60%, if that's a strategy you wish to pursue)

Since the Fusion Recycler is a Misc Mod, what is being given up? (my answer: the Fusion Recycler shares the same mod slot as the Jet Pack, Tesla Coils, Medic Pump, and all of those other badass OP torso mods. That's what you'd be giving up for never-depleting Fusion Cores.)

If you still think this mod isn't balanced right for your tastes, that's okay. Maybe you'll like one of my other mods? c: (once I release other mods for Fallout 4, anyway)



INSTALLATION INSTRUCTIONS

1. Drag and drop the .esp file you downloaded into the Fallout 4/Data folder, and activate it in the mod manager of your choice. I don't judge.



CHANGELOG
v1.0 - Initial Release

v1.1
Added recipe to T-45 as a "retrofit"
Added Fusion Cores to crafting recipe


FUTURE PLANS THAT MAYBE WON'T HAPPEN
-Bugfixes: If there are bugs with this mod, I shall fix them. You need only tell me. (please tell me if you find any bugs)
-Set up the dynamic naming so that modded chest pieces get the "Recycling" prefix attached to them. (may not be worth it if it causes incompatibility issues at this time)

SPECIAL THANKS

Bethesda Game Studios
Everyone involved in making FO4Edit
You