to me it looks like either a custom area or a redo of spectacle island since its flat. the palms trees are from a creation club mod and the grass looks like the prewar lawn grass thats only used in prewar sanctuary in the vanilla game. dont know about the others
i tried a mod like that for the grass a few weeks ago, and man it had a bad effect applied to it that could only be seen in game, it looked great in the screen shots, but in game it was just bad on the eyes, like everything was just too sharp and crisp, normally i like that aspect, but in this mods case it was actually hurting my eyes. https://www.nexusmods.com/fallout4/mods/15869?tab=posts
i mean it's possible i didn't install it right, but that was my results of that mod, that mod supposedly used prewar grass.
oh wow, just looking at that mod, i began to realize i probably wouldn't be able to run it very well, likely to much of a performance hit on my game, but i do like the view in your settlement, it looks really nice, it wouldn't be bad to have a mod that uses these tree designs as settlement items you could place, that way it doesn't have to be a really bad performance hit on my system and instead look really nice like in these pictures, man is that so nice, i'm jealous damnit lol.
anyway your running mod looks cool to, i just got distracted by the view of your settlement lol, your guy looks like some kind of vampire dude maybe or maybe a vampire hunter? idk, but he looks cool too.
I dunno man, I use "True Grass" and "Fallout Coniferous Revival" for greenery with Vivid Weathers and Vogue ENB and my Fallout looks effin magnificent (along with nigh-complete texture replacement with SavrenX HD textures,, so now basically the NPC faces are actually the weakest link here... damn Bethesda generates some fugly faces lol. And I run around settlements manually SLM-ing settlers in console to make them bearable to look at).
I always hated the dirt brown look of the unmodded Fallouts cause we know from real world examples that even very badly irradiated places return to green in several years at worst, let alone OVER TWO CENTURIES (it would be 300% more believable if they made fallout games into dang Far Cry Primal rather than this dreary thing that looks like it's set 2 months into apocalypse rather than ~210 years... well at least New Vegas was set in a desert, the other games have no excuses).
The only downside is that looking for corpses is even worse than usual (as greenery is generally a bit denser and a bit taller than dead shrubbery), but that is a problem in a vanilla game too, to an extent, and the mod that adds Fallout 76 loot to Fallout 4 mitigates that almost perfectly since all unlooted corpses now glow white and you can even area-loot.
it depends on how disasterous the bomb, in the world of fallout it was countless nuclear bombs going off all around the globe, i highly doubt that anything would be growing back after 300 years, but i like the esthetic of green in my game, that's not exactly realistic in how soon the green would grow back, but like i said, i like the look, this is why i loved games like Oblivion back in the day, i liked the esthetic more than the actual game lol.
allegedly they are going to remake that game, but to be honest i would rather not trust bethesda to do the job the justice it deserves, the modders will do a far better job via skyblivion, which allegedly comes out in 2025 at some point, let's just hope bethesda doesn't pull another broken update out of their a.ss when that mod is about to be released to the public like they did with FO London mod release, now it's going to be set back months or perhaps years because bethesda has to keep trying to fix their fuc,ked,update.
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Also, first Blender animation!
https://www.nexusmods.com/fallout4/mods/15869?tab=posts
i mean it's possible i didn't install it right, but that was my results of that mod, that mod supposedly used prewar grass.
"True Grass" and "Fallout Coniferous Revival" for greenery with Vivid Weathers and Vogue ENB and my Fallout looks effin magnificent (along with nigh-complete texture replacement with SavrenX HD textures,, so now basically the NPC faces are actually the weakest link here... damn Bethesda generates some fugly faces lol. And I run around settlements manually SLM-ing settlers in console to make them bearable to look at).
I always hated the dirt brown look of the unmodded Fallouts cause we know from real world examples that even very badly irradiated places return to green in several years at worst, let alone OVER TWO CENTURIES (it would be 300% more believable if they made fallout games into dang Far Cry Primal rather than this dreary thing that looks like it's set 2 months into apocalypse rather than ~210 years... well at least New Vegas was set in a desert, the other games have no excuses).
The only downside is that looking for corpses is even worse than usual (as greenery is generally a bit denser and a bit taller than dead shrubbery), but that is a problem in a vanilla game too, to an extent, and the mod that adds Fallout 76 loot to Fallout 4 mitigates that almost perfectly since all unlooted corpses now glow white and you can even area-loot.
allegedly they are going to remake that game, but to be honest i would rather not trust bethesda to do the job the justice it deserves, the modders will do a far better job via skyblivion, which allegedly comes out in 2025 at some point, let's just hope bethesda doesn't pull another broken update out of their a.ss when that mod is about to be released to the public like they did with FO London mod release, now it's going to be set back months or perhaps years because bethesda has to keep trying to fix their fuc,ked,update.