This is Finish Move for 1HM
When run the Finish Move animation, actor position will slide, so animation will be shaking even if adjusted.
so as far as possible, I adjusted those.
the stab type 2hm are including a lot of finish move kind as trigger.
PairedKill2HMBashKneeAndHead_Attacker
PairedKill2HMBashSideOfBody
PairedKill2hmOverhead
PairedKill2HMStabForward
PairedKill2HMStabUp_Attacker
PairedKill2HMSwingKill_Attacker
PairedKillMove2hmHuman_Attacker
///Install
put them file to below path, if nothing directory, create path.
Data\Meshes\Actors\character\Animations\Paired
///Uninstall
remove this files.
When run the Finish Move animation, actor position will slide, so animation will be shaking even if adjusted.
so as far as possible, I adjusted those.
the stab type 2hm are including a lot of finish move kind as trigger.
PairedKill2HMBashKneeAndHead_Attacker
PairedKill2HMBashSideOfBody
PairedKill2hmOverhead
PairedKill2HMStabForward
PairedKill2HMStabUp_Attacker
PairedKill2HMSwingKill_Attacker
PairedKillMove2hmHuman_Attacker
///Install
put them file to below path, if nothing directory, create path.
Data\Meshes\Actors\character\Animations\Paired
///Uninstall
remove this files.