Fallout 4

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Kelcken

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Kelcken

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About this mod

Adds in the Eaglestrike Armor Core from Halo: Infinite.

30 Color options for most pieces, and 5 Fallout Faction emblems to be placed on the main armor.

May or may not work on Next Gen update, I'm on a rolled back version.

Requirements
Permissions and credits

This mod includes prebuilt levelled lists and an outfit entry that will generate random Spartans. This is not implemented in any way, and will require you to do some work to get it to show up in game. This will make it easier for anyone else to make faction replacers, or to use in mods that spawn npcs. This is not as extensive as my other armor mods, and will generate completely random color options.

This mod adds a new crafting workbench, the Eaglestrike Conservation Cache where you can craft the armor(you can craft it while in settlement mode, found under the crafting category. It also includes a new crafting material, the Eaglestrike Requisition Kit. This can also be crafted at the Eaglestrike Conservation Cache, or found in the world (See below).

This is the best write up I could do, but I've almost certainly forgotten something. Please check the videos and screenshots for more information regarding customization options.

Cosmetic Options:
Base Armor:
-You can choose between 4 different options for each arm(full cybernetic arm, cybernetic forearm and hand, cybernetic hand, Regular arm with Liberty Glove), and 2 for each leg (Cyber and Eaglestrike lower legs)

-Unlike my other Halo: Infinite armor mods, there is no body type choice for this one. The files I had available didn't have them, so it is what it is.

Helmets:
-6 options
-6 Attachment options
-16 visor colors
-Most helmets have 3 additional attachments that can be equipped at the same time (not all attachments are available on all helmets, this only limited by specific helmet shapes)

Torsos:
-5 options
-No additional cosmetic options.

Shoulders:
-5 options (L/R)
-No additional cosmetic options beyond base color choices.

Wrists:
-1 option (L/R)
-No additional.

Knees:
-5 options
-No additional cosmetic options beyond base color choices.

Utility:
-2 options (L/R)
-No additional cosmetic options.

Paintjobs:
-30 Primary color options on most armor pieces
-30 Secondary color options on the base set

Gameplay Options:
Most armor pieces can have their resistances upgraded
The base armor has 4 different mod slots, offering a wide range of mostly vanilla mods for you to make unique combinations
Helmets have most of the Power armor helmet mods as options

Known Issues:
-Weighting doesn't have many issues, but you may experience issues in different pose mod poses. Seems fine in normal gameplay
-Not all customization options show up on the world model when in crafting workbenches. Less of a bug, and more of a way to save some work on things I thought were unimportant/unnecessary to see while at the crafting station. The helmet attachments that include visor color options will not show the visor color in the workbench, but work fine on equipped models.


ajhakra's Cubemaps
The folks over at the Halo Archive for making public blend files
All of my beta testers for making more work for me (I kid)
DankRafft's Levelled List Injector Script
All other ESP, rigging, weighting, and data work was done by myself
If I've forgotten to mention you, let me know and I'll add you in!


-Can you do bodyslide support?
No. 
-Can you add other stuff from Infinite?
I may, I may not. 
-More color options?
Will likely have an optional update later down the road.
-Faction paintjobs?
Probably not
-Faction replacer?
No.
-How do I install?
Use your mod manager, or if you manually install mods you won't be asking this question.
-Does this work with x?
This should be fully compatible with most other mods, I don't mess with any vanilla forms.


My Other Mods:







Disclaimer:
Halo: Infinite © Microsoft Corporation. 
Eaglestrike Armory was created under 
Microsoft's "Game Content Usage Rules" using assets from Halo: Infinite,
and it is not endorsed by or affiliated with Microsoft.