Hi there! this is an immersive weapon mod for fallout 4 ,it increases the damage output of all weapons based on caliber, balances armors and PA to be more realistic and edits the hp of all actors, currently working on all DLC's
Requirements
DLC requirements
DLC name
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
do what u want with my mod lol.
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Changelogs
Version Beta1.3
Power armor rework
Version Beta1.2
Overall balance
Version Beta1.1
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Version Beta1.0
Initial Version
Hi there! this is a Weapon's Rebalance mod for fallout 4 , r u tired of those pesky useless shotguns that cant kill an ant at 5 meters? no more! are you tired of using the same guns over and over and over ? forget it! Now Miniguns are worth their cost in weight! have you ever been shoot with a flametrower and survived? me neither! so why should a lvl 5 raider survive a flamethrower burst ?!
More realistic damage!
It increases the damage output of all weapons based on caliber,
it also adjust the range so shotguns and flamers can actually be used at mid combat,
it also edits the vanilla races (mirelurks , humans , robots, etc) so them have diferent resistances and their hp is in acordance to their size, (no more tanky mosquitoes)
also, headshots are much more effective soarmor choices are vital to survive fights( power armor just updated!), now going into combat without head protection is a dead sentence, same for enemies. power armor is also much more resistant but miniguns, rockets and other heavy caliber weaponry can overcome it, same for flamers,
grenades and mines have been adjusted to have more limb damage and less damage overall, but more range , and them are more noisy.
im still working on the weapon damages / resistance types and im planning on adding more damage types , like stab and bleed damage, to the bladed weapons of the game.