A F4SE version of Dynamic Music Overhaul. Completely re-done, allowing you to customize which Enemy types should play Combat Music, and which Locations can play Ambience.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits to AKcelsior and crazyjackal for Dynamic Music Overhaul and the idea behind it.
Donation Points system
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Changelogs
Version 1.0.3
Added missing Bloatfly setting
Version 1.0.2
Added compatibility for custom added Ghouls from mods
Version 1.0.1
Changed MCM functionality
Added mod compatibility setting
Version 1.0.0
Initial Release
Unfortunately Dynamic Music Overhaul disables the Combat Music and/or Ambience completely based on which option you select when installing it. This is a limitation that the mod has because it uses no scripts. This F4SE version allows you to customize which Enemies you want to be valid for Combat Music, or which Locations for Ambience, all through an MCM.
Currently this will only work on game versions 1.10.162 and 1.10.163. Use the Original for the next-gen version or VR.
This is compatible with the majority of mods that add or change soundtracks.
As for mods that add new enemies, unfortunately I cannot account for it. If the mod is using a vanilla race for the enemy then this mod will be compatible. If this is not the case then the mod will have to be made compatible.
Incompatibility in this case means that the mods have regular behavior when it comes to music.
Install like any other mod, through Mod Organizer 2 or Vortex.