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Necrocytosis and steve40

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Necrocytosis

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About this mod

This mod adds burning campfires and fireplaces that can be crafted in the settlement workshops. There are six different campfires and six varieties of fireplaces. As of v2.0 all fires have native flickering shadows and lighting, using the method developed by steve40. The campfires will also do real burn damage if you walk into them!

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Changelogs
Version 3.0 is out. Please fully uninstall earlier versions and delete all its loose files before installing v3.0. Do not apply any SKE patch if you are using SKE, a patch is not needed.


[BBCF v2.0 + Darker Nights option 2]




This mod adds burning campfires and fireplaces that can be crafted in the settlement workshops. There are six different campfires: two with rocks, two with cinder blocks, and two without anything but the wood and fire, either with or without skirting. There are six varieties of fireplaces: a brick or cement hearth (with or without fireguard), and a pre- and post-war stove-like fireplace. There is also a craftable campfire base that can be used for placing campfires upon. As of v2.0 all fires have native flickering shadows and lighting, using the method developed by steve40. The campfires will also do real burn damage if you walk into them!

The method of "Simple Intersection" is used, so you can place the fires below, for example, the cooking spit that magically grills the meat without any heat..*sigh*. NB. steve40 will be releasing a mod that improves the cooking stations soon.

A "no-shadows" version is also available in the downloads section, as well as a "no NPC burn damage" version.

Please note that v2.3 or later is fully compatible with SK and SKE without needing any patches! If you are using SKE, the fires will be found under "Decorations -> DLC-Decorations-> BBCF Campfires and Fireplaces" in the workshop menu. The rare CTD problem in the Decorations menu was cured in v2.3 or later.

ALSO AVAILABLE ON XB1.



v3.0 LATEST VERSION

- Processed the mod through the 1.5 Beta Creation Kit.
- Checked all the scripts using the CK compiler and updated them as necessary.
- Optimized the campfire and fireplace scripts.
- Smarter scripts: a console command or quest book is no longer necessary before uninstalling the mod.
- Regenerated the object bounds and updated the texture lists in CK.
- Corrected some misaligned collision meshes in the campfires.
- Added three new campfire variants with skirting.
- New collision method implemented on the tall fireplaces using the vanilla collision.
- Better collision planes added to the brick and cinder fireplaces.
- Added burn damage to the campfires.
- Packed the assets into BA2 archives.
- A "no shadows" option is available.
- A "no NPC burn damage" option is available.


[BBCF v2.0 with no other lighting mods]




Under which workshop menu category are the new campfires and fireplaces?
In v2.3 or later, they are in "Decorations->BBCF Campfires and Fireplaces". If you are using SKE, the fires will be found under "Decorations -> DLC-Decorations-> BBCF Campfires and Fireplaces".

What do you mean by "native" flickering lights?
This is light flickering implemented natively by the game engine. The effect is much nicer than baked-in mesh animations and much easier to configure. There are alternative ways to create such an effect using Havok or GameBryo animations within the mesh, but they are difficult and time-consuming to tweak (requiring editing of hundreds of keyframes). I found the vanilla flickering firelight mesh hurt my eyes after a couple of minutes and gave me a headache. The native flickering lights, however, are partially broken in the vanilla game and only work 100% using hand-placed references, while lights added to other forms do not flicker at all. steve40's fix uses a script to dynamically place the lights at their required position and the flicker effect is 100% working using this method in v3.0.

After loading a save game during play the lights stop flickering for a few seconds.
Please upgrade the mod to v3.0.

I get a CTD in the workshop menu when using this mod with landscape mods like "Fallout 4 Seasons", "Resurrection" and "Vivid Fallout".
Upgrade Buildable Burning Campfires and Fireplaces to 2.3 or later. Deleting "data\textures\landscape\trees\MapleBark01_n.dds" and "data\textures\landscape\rocks\CommonwealthRockSlab02_s.DDS" might stop the CTDs if using older versions.

Are the unlit Campfires around the world also replaced?
No. steve40 will do that in a separate mod.

Please change the color or make the light darker or brighter etc...
No. Color will vary from computer to computer because of different monitors and video cards, while some people use injectors such as ENB and others use mods that alter the game lighting. The weather and time of day will also affect the appearance of the lights, as well as the detail level that you have set in the game options or ini file for lighting and shadows. You can always change the lights yourself in FO4EDIT.

I am a modder and want to change the brightness on the campfire.
Please check out the Article section of this mod that explains the use of AddOnNodes.

I uninstalled the mod and now the Decorations workshop category has disappeared. I'm using v2.1 or v2.2 or v2.3 without SKE patch.
Make sure the mod is fully uninstalled and delete its loose files, if any. Install v3.0 and see if you get the Decorations category back. If not, save game, deactivate v3.0 and make a new save while v3.0 is deactivated. Now load that save game and make another save. Now reactivate v3.0 and load the last save. Check that your Decorations category is back. Make one more save. Phew. If you are still have vanilla categories missing, see the next FAQ entry below.

I have missing workshop categories and the above fix didn't work. HELP!
Download the Universal Missing Menus Fixer tool that DarthWayne and I developed, and run it once. It will fix all missing vanilla categories no matter which mod broke them! The tool can be found in the Downloads section on that page.

I re-installed the mod but the BBCF Campfires and Fireplaces workshop category is missing. I'm using v2.1 or v2.2 or v2.3 without SKE patch.
Please upgrade the mod to v3.0.


Video review by Vatiwah



V3.0 was made using the Creation Kit, so it now uses BA2 archives instead of loose files.

PLEASE UNINSTALL EARLIER VERSIONS AND DELETE THE FOLLOWING FILES IF PRESENT:

- Delete "bbcf.esp" (if you have this obsolete version)
- Delete folder: "Data\meshes By Necrocytosis"
- Also delete the following scripts from "Data\Scripts":
    BBCF_Add_Categories_Script.pex
    S40_WorkbenchScript_BBCF_2P.pex
    S40_WorkbenchScript_BBCF_3P.pex
    S40_WorkbenchScript_BBCF_3P_b.pex
- And delete the following scripts from "Data\Scripts\Source":
    BBCF_Add_Categories_Script.psc
    S40_WorkbenchScript_BBCF_2P.psc
    S40_WorkbenchScript_BBCF_3P.psc
    S40_WorkbenchScript_BBCF_3P_b.psc

The drop "BuildableBurningCampfires.esp" and "BuildableBurningCampfires - Main.ba2" into your Data folder.

If you are upgrading from earlier versions of "BuildableBurningCampfires.esp", you will probably need to store and re-craft your existing campfires and fireplaces for the new features to show. Note that you might lose your previously placed fires when upgrading. Don't complain to me about this!


V3.0 does not need any special uninstallation procedure. Just deactivate the mod and the script will automatically remove the custom menu category the next time you load your last save. The script will then shut down and be absent in subsequent saved games.

Users of v2.1 should upgrade to v2.3 then follow same uninstallation procedure for v2.3.

If using v2.3,  follow this procedure to uninstall the mod (n.b. do not use this procedure on v3.0, it won't work):

- open console (~ key)
- type: StopQuest BBCF
- close console (~ key)
- MAKE A NEW SAVE
- quit game, deactivate the esp
- Load the last save and make a new save again.

If this procedure isn't followed, it's possible that the vanilla Decorations category might disappear.



Should be compatible with everything. This mod is automatically compatible with menu category mods like SKE, without the need for a patch. Campfires or fireplaces added by other mods will not be identical to this mod, and will probably not have flickering light/shadows (or may be using the harsher baked-in light flicker effects). They also probably won't do any fire damage if you walk into the fire, which is a unique feature of v3.0 at the time of release.



Made using Creation Kit, FO4EDIT, BAE, Champollion and Caprica.
Necrocytosis for the original mod and steve40 for the v2.0-3.0 updates.
Draco856 for Simple Intersection.
Vatiwah for the review. This video is now out of date (Homemaker is not required in the current version).



Move that Workshop! Let's you pick up the main workshop in any settlement and move the damn thing!
Expanded Croup Manor[WIP] - Currently Let's you clean up Basement of Croup Manor and build there, got power and everything YEAH!
Taller Shack Walls - Tried building a double height house and find the gap annoying? Me too, so I made some higher walls to fix it.
Window Boards - Cover up your Windows with barricades, also have some floor/roof covers.
Sanctuary Door Frames Snap - Fixed the meshes, so they actually snap to doors now, what the $%&# Bethesda!



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[PC              ] Better Cooking Stations [WIP].
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