About this mod
Fixes a bug that causes companions to throw live grenades during combat exit; also fixes possible Protected NPC kills triggered by player thrown grenades in combat that only expload shortly after the combat is over.
- Requirements
- Permissions and credits
Contains two bug fixes for companion and player thrown grenades.
1) Fixes a bug that causes companions to throw live grenades (usually at the player but could be at anywhere) during combat exit.
2) Fixes possible Protected non-hostile NPC kills caused by the player's grenades thrown during combat that only expload shortly after the combat is over.
Notes: the vanilla game increases the tolerance for friendly fire higher during combat but projectiles that only hit someone after the combat is over (typically grenades) are sometimes "excluded". Player or companion thrown grenades can have high damage output enough to kill nearby friendlies: if this happens, most companions "Hated that" (regardless of whether actually they throw it as the vanilla code may even register it as if the player did..) and NPCs may aggro. (Inspirational perk makes the player immune to companion fire at least).
Player thrown projectile shortly after combat doesn't kill friendlies

Vanilla bug:
Companion throwing grenades right after combat

Compatibility:
Other mods should be compatible with this one, including AI mods and companions.
Requirements:
Garden of Eden Papyrus Script Extender