Fallout 4
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FANCYFISH

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AFancyFish

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About this mod

REQUIRES HUDFRAMEWORK and F4SE!!!
Ammo Count: 29/130 -> start reload -> 0/130 -> finish reload -> 30/100

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Permissions and credits
ALTERNATIVE MOD: Bullet in the Chamber - Expanded Weapon Mechanics at Fallout 4 Nexus - Mods and community (nexusmods.com)

If an advanced mod already exists for this, why did I make this????
Because I want to be able to jump while reloading.

If ammo counter is missing, try reloading the save. This happens a lot.

Includes exclude keyword, so you can attach to bullet counted weapons so they don't break. Automatically excludes fusion core weapons (bcos gatling gun)

May encounter bug sometimes when reloading your last mag, causing ur ammo counter to incorrectly display.

Uses default ammo counter, if u want to change it you have to make ur own AmmoCounter.swf

Do not expect updates.

Credits to GELUXRUM because I used some of his code.