About this mod
***Update 14 09 2024*** Added melee tweak: +15% speed with melee/unarmed equipped (for some reason, vanilla is slower)
*** old***
3 Simple items (a ring slot, a shield slot and a no slot item, all working) that will increase walking speed by 15%, but not running and sprinting speed. Useful for those using "No infinite running", whic
- Permissions and credits
- Donations
Added a second file, zip is called WalkSpeedRing_MeleeTweak.rar - It tweaks melee speed by +12% both running and walking. For some reason, running is slower in vanilla, this should compensate it. Walking is faster too so you can go ninjaing stealth and fast. Pretty fast you you use both walk and melee effects.
To equip it, add it via console; look for "help melee 4 armo" and it should be easily found. Or, xx00266e
Using the same system of the walk ring and item, there is an effect that checks keywords of the weapon you are equipping and is melee/unarmed keywords are found, applies a 15% speed bonus.
I SUGGEST TO USE THIS TOGETHER:
https://www.nexusmods.com/fallout4/mods/81727
animations will have smooth transitions between various move directions
**Creation kit Details**
00Gab_RunSpeedMeleeEffect under the effect tab in Creation Kit or xEdit, if you want to tune it, just change the magnitude.
these are the conditions that are checked:
GetAnimType 0 = unarmed OR
GetAnimType 1 = 1 hand OR
GetAnimType 5 = 2 hand OR
The check of the condition is fast, but not instantaneus: this means that if you are running weilding a knife, and you switch via hotkey to your hunting rifle while runnning, you will have a second where you'll run fast with the gun too, then it's gonna go back to normal.
Additionally, it doesn't detect (still) if the weapon is sheated or unsheated, so you'll have the boost as soon as you equip it. Gotta sleep over this. Suggestions are welcome.
Being made without script, it *should* be safe to remove.
So said, to safely uninstall, unequip the item, save, delete the .esp, and you should be good to go.
peace
*** OLD MOD DESCRIPTION BELOW***
As description said, this mod provide 3 items, to be added to inventory via console, to the player armors:
xx000F99 walk speed ring ---* ring slot
xx001ED1 walk speed no slot ---* no slot used
xx001ED3 walk speed shield ---* shield slot
while no slot works fine, it cannot be equipped if not via pipboy; ring and shield can be unequipped by selecting an armor piece of the same slot, like the wedding ring to replace the walk speed ring, for istance. So, this way you may have a selectable faster walk by equipping/unequipping it.
It was designed to have only one of the items equipped; wearing all 3 items will result in a 45% increase.
It works without any script but only applying its effect by verifing condition available in vanilla game. Only FO4 required, no other addons.
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INSTALLATION
Copy the .esp in the data folder and activate it. In game, add via console one of the items listed in description, and equip it.
It is SAFE to install/remove in any game, in any moment; still, its behaviour may vary depending on which animation mods you might be using. Tune in to your liking following the guide on this page.
*****
UNINSTALL
BE AWARE: while completely safe to uninstall, to be sure to avoid having the effect after removing the mod, please unequip the item, save the game, the delete the ESP. Won't give you any trouble since it does not use any script
*****
***** DETAILS: how it works and how to edit in FOedit or Creation Kit ****
This mod adds a total of 8 records, indipendent from main game.
3 are armors, 3 the respective armor addon. I don't think you should mind these ones.
xx000F9A is a magic effect used to ensure the items do not increase running speed; to do so, it adds a damage of 1% to run speed. Not noticeable in game, it allows the mod to work. I suggest you do not touch this.
xx009F9C is an enchantment, applied to the items. Here you can edit the magnitude of the effect, increasing or decreasing it. Default is 15%.
Conditions are set to make it work: if player *isrunning* =/ 1 and *issprinting* =/1 but, since it seemed to increase normal jogging too, I had the "damage speed" effect to trigger with the condition subject *isrunning* = 1.
Making this mod a master will allow you to use its enchantment/effects on any other armor piece or chem or whatever you may want.
****KNOWWN (minor) ISSUES****
Since there are conditions to be checked, the effect is not instantly triggered/removed, so when switching from walking to jogging you may notice the first steps are faster too. Honestly it doesn't affect me too much. It may vary depending on your CPU (slower = more delay?) but I'm not sure.
Again, I reccomend to unequip all items of this mod before uninstall.
****Permissions****
People is allowed to port this mod on console, just credit.
Please, DO NOT upload this mod elsewhere.
There isn't much left to say... Enjoy.