Fallout 4
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SoleVaultBoy

Uploaded by

SoleVaultBoy

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About this mod

Run Papyrus scripts and functions without the need to use a plugin, through config files.

Requirements
Permissions and credits
Changelogs
Donations
Introduction
Every script in this game has to be tied to a form, a type of game object.
The problem here is that, in order to run scripts, you have to use plugins.
Those are not only limited but also lack the dynamism.
Inspired by JIP Script Runner and SUP Script Runner.

Features
  • Run Papyrus scripts and functions through config files without the need to use a plugin
  • Supports both global and member functions with parameters
  • Dynamically store variables in memory and access them whenever you like
  • Automatically compatible with all existing and future script extenders (looks nervously at Bethesda)
  • Documentation under the articles tab

Technical Limitations
  • Any script or function you want to call still needs to be compiled, which they already are, in most cases

FAQ
What's the difference between this and SUP Script Runner?
SUP was a good start at introducing the script runner nature from New Vegas to Fallout 4,
but it severely lacked features and functionalities.
Specifically, you can't run global functions nor specify parameters through its config files,
while my mod is able to do that.
Note that you can still use both at the same time without issues.