Recruitable Doctor Bot - A recruitable doctor bot for survival and SKK Openworld.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to creators of Fo4Edit and the Creation Kit.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Updated with minor fix to add two missing properties that were preventing the assignment of the bot to tasks / stations.
Version 1.0
Initial Release
Updated 4/13/2024 - Minor patch to add 2 missing properties that were preventing assignment of the EMT bot. The bot should now be assignable to tasks, and vendor stations.
I've been playing more survival and specifically SKK Commonwealth of Decay. As such, most of my games have very few doctors, mostly robots that the SKK mod adds. So I created a recruitable, assignable EMT Bot that I could assign to the settlement of my choosing. Requires my RL_Recruit_Framework that supplies the recruitment option.
The EMT Bot is modeled off of Curie, but alas Curies' voice type does not support the Doctor dialog, so I had to use a generic voice.