Fallout 4

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Cyan49

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cyan49

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About this mod

Inspired by Stomp (by Elzee). Supports first person/third person/firearms/melee/with power armor/without power armor/keyboard/gamepad. Requirements: F4SE + Garden of Eden Papyrus Script Extender + SPID (Optional)

Requirements
Permissions and credits
Changelogs
Requirements: F4SE/Garden of Eden Papyrus Script Extender
And SPID (Optional)


Inspired by Stomp (by Elzee). Supports first person/third person/firearms/melee/with power armor/without power armor/keyboard/gamepad.



This mod adds a stomp attack that can be triggered in three (+1) ways. These are triggered by Bash/power attack.
  • If crosshair target is "Bleedout/Knockout/Paralyzed/Crippled Legs"
  • If player angle X is between 60 and 80. (meaning you are looking down)
  • If crosshair target has "AllowStompKeyword". (Optional) Req: SPID
    Spoiler:  
    Show
    "RadRoach/Molerat/ViciousDog/RaiderDog/RadChicken/RadRabbit/Bloodworm/MutatedWolf/CaveCricket/RadAnt/RadRat" has AllowStompKeyword.
  • Added "Stomp Attack" as an item. It can be found in the utilities category on the chemistry station and is available on the favorites menu.

Stomp attack deals the following physical damage.
  • If without power armor, 10 damage per strength, capped at 150 damage.
  • If with power armor, 150 damage. + If right leg is not broken, add 50 damage. + If has explosive vent, add 100 damage.
  • Adds 1 damage per player level, either with power armor or not. Capped at 100 damage.

Stomp attack causes the following effects.

  • Immune to stagger during stomp attack.
  • Stomp the corpse and crush the head (if possible). It's somewhat inaccurate but it works.
  • Explosive vent explodes the victim (if possible).
  • Kill these hostile races instantly. (Optional) Req: SPID
    Spoiler:  
    Show
    "RadRoach/Bloatfly/Bloodbug/Stingwing/RadRabbit/RadChicken/RadAnt/RadRat"

This mod does not have Holotape/MCM but has some options for console commands.
Spoiler:  
Show
Set StompQuickGV to X (0 or 1, default is 1)
;If 1, stomp attack animation is shorter but somewhat weird looking. Set to 0 if you want full stomp attack animation
Set StompAngleXGV to XX (0 ;mean disable, 1 to 79 is available, default is 60)
;You can adjust the angle that triggers the stomp attack, but the default is recommended. For example, 50 is wide and 70 is narrow because 0 is horizontal and 80 is straight down. 
Set StompDistanceGV to XXX (default is 160)
;You can adjust the distance that triggers the stomp attack, but the default is recommended.
Set StompAPCostGV to XX (default is 10)
;Stomp attacks consume AP, or not.
Set StompDamageMultGV to X.X (default is 1.0)
;1.0 mean 100%. You can change it to 1.25 (125%) or something using console commands.
Set StompIsSmallTHGV to 0.X (default is 0.5)
;If crosshair target returns GetScale less than 0.5 (or user defined), stomp behaves the same as "has AllowStompKeyword" + "in Killable list". 
;I haven't tested much for what cases this is effective, probably for cases where some mod author places small creatures based on their ideas.


[Known (Minor) Issues]
  • If third person, camera control is not possible during animation.
  • Stomp attack is supposed to interrupt bash/power attack, but sometimes the stomp animation is delayed for no reason. I think it's because of the PlayIdle function. Fixed!!
    Spoiler:  
    Show
    The PlayIdle function is fine, but new animations should not be placed in the LOOSE Root.
  • Stomp attacks may not trigger properly when you are too close to a crosshair target.
  • Stomp attacks on corpses do not seem to work on corpses placed as starts dead. I'm looking for a solution.
  • First person supported means toggled to third person, since first person doesn't have legs in Fallout4.

[Compatibility]
This mod doesn't edit anything that already exists. 
Incompatible with Melee And Throw. Regardless of "ForceUnbind=" in MeleeAndThrow.ini, OnControlDown/Up Event ("Melee") does not work.
Except that, It's probably compatible with anything, but I can't guarantee it. I've tried to be as compatible as possible, but maybe you'll find something.


[Notes]
Explosive vent stomp attack is not affected by Demolition Expert perk. Explosive vent landing is a visual effect, and for consistency it applies to this mod as well.

If you're using Faster Getup or something, the knockdown state is often not long enough for a stomp attack.


You can uninstall this mod, but here's a more clean way to uninstall it.
1: Open console menu
2: Type "stopquest StompAttackQuest"
3: Exit the game and uninstall the mod

[Q&A]
A: Yes. Supports first person/third person/firearms/melee/with power armor/without power armor/keyboard/gamepad.
Q: