Fallout 4
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ramirez223

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ramirez223

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About this mod

have you installed a furry overhaul and seen a distinct lack of furrys in sim settlements 2?
this mod is to fix that!

Requirements
Permissions and credits
This is an extension to my furry fallout Furry Races Overhaul.

THIS MOD REQUIRES THESE FOUR OTHER MODS TO WORK!(plus sim settlements 2!!)
Vulpine race
 lupine race
Project Amelia
The Selachii

and of course sim settlements 2



i have spent HOURS in creation kit hand remaking every single human character from sim settlements 2 ( all three chapters!) into a fox or a wolf, and for those synth characters I gave them something special; I made them the cyber jackals from the project amelia mod!

our favorite man: the myth the legend
the ron of course!
is now a wolf!
along with aiden, hes also a wolf

oh and whats his name, jake?
yeah jake, the cool stranger guy, hes a fox

and thats how the take for most of the mod is like:
if the person is a little bit more combat orientated they are weighed heavily to be a wolf

if they are an engineer or otherwise a normalish person, they are weighed more to be a vulpine

any synths from the mod are synths, any KNOWN synths i mean, i might also throw in over time more synths around
who knows; i like the amelia synths look, shoot me.
dont actually
installation instructions are just like furry races overhaul

install the mods
delete the player replacers you DONT WANT
put this mod below ALL 
AND I MEAN FUCKING ALL OF THEM
sim settlements 2 mods
so it can overwrite the npcs

and thats it

F.A.Q
Q: I dont see any cyber jackals!
A: cyber jackals are only generation 3 synths; those inside of the institute and those who have escaped and coursers; not the people in the game suspected of being synths; only the ones who are KNOWN to be synths( the ones with a synth name or those who identify as a synth/have synth stuff on them when they die)

Q: Isn't this like that one mod on LL that ahs an auto aptcher?
A: Not really, that mod is a replacer that adds in upwards of around 10 different species in, and those species are all randomized in the world using scripts and a few edits by hand. My mod is done completely by hand and only has 4 species in it, and is more suited for those who want to keep in the canine realm instead of having horses, cats, canines, snakes and otters, baddog also made all their 3d meshes themselves or with help from those on his discord, I did not; i used other mods available on the nexus. the two mods do not compete with each other and have different audiences.
I do wish I could use a script like they do, but I find that it messes up more often than not when doing things like families or relations.

Q: why do I need the dlcs!  none of them are changed! (deprecated question as of 1.2)
A: when I started developing the mod I decided to make it a comprehensive one; with all the DLC included, but what instead happened is i added the dlc's and then saw how much work the base game was ( something like 300-400 records alone) with each of those npc's needing a hair assigned, eyes assigned and the skin color (fur color) assigned. so, I've been taking a break for a moment to work on other things and my own projects.

Q: will you do X thing
A: this is something I'm doing on my own time, unless its something id like, or multiple people would like, probably no; sorry, I'm not doing this for any popularity; I'm doing it to put something into the game that I've been wanting, and i know other people want it as well.

Q: I'm having extreme lag! I dont have it when I dont use this mod!
A: thats a statement but, yes this mod modifies a lot of NPC's in the game, and because of that, it has a big file size, and theres a lot of lag for lower end systems; one of the best ways to reduce the lag or stutteryness is either
1. go somewhere where theres no NPC's or
2 .get a SSD for your computer; a 1tb ssd that you could put all of your bethesda games onto ( it helps a lot in other titles as well) is only around 100$ and it will improve your experience by like, 400%

Q: why is the mod over 3gb in size then extracts to be over 8 gb's!?!
A: this is mostly due to the amount of facegendata that is included to prevent you from having extreme stutters and lag when the game auto generates 500mb's of data when you enter a area ( even more if theres more npcs) because other mods like this dont provide the facegendata, they have a small file size, but I provide mine as a REQUIREMENT

Q: will you be adding other races?
A: yes, Farharbor will have the sharks and the Shark race mod WILL be required (added in 1.2)

Q: the amelia synths in Acadia's colors are weird!
A: this is a known thing, I will be fixing this problem soon, i just wanted this to be up before i change that as that will take some extra time to do