Fallout 4

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BlandSauce

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BlandSauce

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  1. BlandSauce
    BlandSauce
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    Sticky
    To help me keep track of things, please keep specific sign suggestions as replies to the "Content Suggestions" thread in the Forums tab. Thanks!
  2. BlandSauce
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    Sticky
    After a bit of a hiatus, I have returned to Fallout 4, and will resume work on this.
    This will at minimum include packaging up everything into ba2 files, but is planned to include upgrades to the graphics.

    In the past, there were requests (which I agree with) to tone down the saturation on the signs. Now that there are triangle signs like I offer here in the unmodded game, that opens up another option.

    For comparison:

    We have the existing OSHA unapproved biohazard sign, a slight color modification which is my current plan for the next version, and the biohazard sign provided by the base game.

    The primary thing I'm looking for opinions on are the yellow used. Would anybody be interested in this mod essentially matching the existing vanilla signs? Or should I continue with my plan? Or should the v0.7.1 textures be kept?

    Another difference between my signs and the vanilla ones is mine have no thickness, while the vanilla ones do. What is people's preference on that front?
    Also, on the roundness of the corners.
  3. mkh97
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    Thanks for making this mod.

    If anyone is interested - I've made a Settlement Menu Manager patch for this mod so that it has its own menu in the workshop.
  4. ThermicWayzz
    ThermicWayzz
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    Needing help!

    Have this mod loaded on NMM and the plugin is also turned on. All signs show up as if it is installed in the game, but will not show me a texture nor allow me to place anywhere in my settlement. I also have a flag mod that is doing the exact same thing. I just need to get these working to finish off some of my builds i've been busting my *** on. please help, this is getting very frustrating!
  5. Ripperman97
    Ripperman97
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    Half of the signs are completely invissible... can't even place them
    1. ThermicWayzz
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      have you figured this out yet? i have this and a flag mod that both aren't allowing me to place anywhere. there is maybe 10 of these signs that i can place but all say 'no smoking' even if the description before placing is different. please help
  6. McLeod63
    McLeod63
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    "Tripping over radiation? Getting electricity in your eyes? " Hahaha, I laughed out loud when I read this.
  7. moggiog
    moggiog
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    That commie warning sign is so damn Fallout, I love it.
    1. EnderDragonFire
      EnderDragonFire
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      I know! Totally awesome.
    2. knechtalbrecht
      knechtalbrecht
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      I've already used it a few times. xD
  8. Kirillazz
    Kirillazz
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    NVM, i found promblem in different mod.
  9. BlandSauce
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    Regarding 0.7, is the organization fine?
    I'm wondering if I should split off posters into another category. Settlement Keywords has a Posters category, but I'd like to hold off making that a requirement if it's not needed.
    1. Kikaimegami
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      I'd honestly say it would be a good idea. I doubt there's many people running as many settlement crafting mods as I am, but more things in the underutilized categories (which posters does seem to be one for me) to take pressure off the ones that end up with dozens of new items would help with a lot of loading-related issues in the submenus.

      EDIT: Actually, looking just now I don't see a posters category in there, so never mind! The one I'm seeing in my game must be added by something else (which explains why it's not so full...) The Misc. Wall Decor category is woefully empty for me, though (one object...). Posters could definitely go in there.
    2. OlrunZaal
      OlrunZaal
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      If its an unused Keyword Category I believe it reverts back to the vanilla categories. I have numerous poster/small sign mods and was about to slave your mod to Settlement Keywords, Blandsauce. I sure wouldn't mind if you had two version in "Files" to download. One that is vanilla with no sorting/additions and one that uses SK and sorts small signs/large/signs/posters, etc.

      Great work - thank you for your efforts!
  10. josefdarks
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    I have a great idea aver if you like these posters for the game theirs are great but the zombie warning of various levels of zombie danger this is the lind of the images if interested in link https://www.google.es/search?sa=G&hl=es&tbs=simg:CAESxgEawwELEKjU2AQaAggLDAsQsIynCBpiCmAIAxIohQmHCY0J-wj1E8gDhgmECfcTgwnCPbk9nzTQPbg9rj23Paw9xz-_1PxowoESCqIrINkukhLNFiicra8Z9PsN1qIm1KNUqWe8PS4NxldKJFLEMYeiwt3ED30EJIAMMCxCOrv4IGgoKCAgBEgRLsWN2DAsQne3BCRoxCgYKBHNpZ24KCQoHc2lnbmFnZQoGCgRhcmVhCggKBnBvc3RlcgoKCghncmFwaGljcww&q=warning+zombies&tbm=isch&ved=0ahUKEwjH_bKC56LKAhUHXRQKHSpDDasQsw4IIA&biw=1440&bih=775
    1. BlandSauce
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      I would consider feral ghoul warning signs, but not "zombies".
    2. josefdarks
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      what your friend to see I am not the creator if not your but for my the ghoul are zombies for his carnal appetite for my qualify them as zombies eat people that is a zombie
  11. NikitaDarkstar
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    Nice, I've been wanting some more safety related signs!
  12. Omegacron
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    Awesome work, but you may want to desaturate the signs a little. The a-frame stands look great, but the flat ones are a bit on the "too bright yellow" side. Wash out the color on 'em about 20-30% and they should be perfect!
    1. BlandSauce
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      I agree, if only from the standpoint of it not matching the rest of the game. After I started working on this, I noticed everything else looked too unsaturated.
      Probably won't do it soon, but I'll play around with it a bit, maybe offer less-saturated as an option, at least.