Fallout 4

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micalov

Uploaded by

micalov

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About this mod

Overhauls and changes the laser rifle, new remesh barrels etc etc.

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Permissions and credits
Translations
Changelogs
Laser Rifle Remesh Redux

Overhauls and changes the mesh of the laser gun, modified base receiver so pistols are abit smaller and less bulky along with alot of other changes designed to be inline with some attachment pack changes and designs.

Also changes load screen to match the new astetics

ESL Flagged, best to start with a new game and most added to modcols so they will spawn in the world on npcs, works with creation club paints and should work fine with most laser retextures.



Short Barrels:-
Small change, added glowing light heat effect on the copper heat sink visible when firing and reload.

Long barrels:-
Redone mesh to include slide and related animations from pistol barrel, heat sink effects etc.

Automatic barrel:-
No longer have spinny part but slide reload animation.

Sniper Barrels:-
Added slide reload effects like other barrels and moved charge light indicators to the receiver

New barrels:-
Heavy Automatic barrel- high rof of fire then normal spnning capacitors
Gamma barrel- Coverts to gamma projectile (no muzzles and not in modcols)
W0ttz laser- cheap knock off of watts laser barrel
Markman Barrels- longer Long barrel, same at attachment pack in stats
Assaultron Head Laser- made to look like a salavaged assaultrron head laser parts, fire a constant beam.(not in modcols)

Scopes and sights:-
Rebuild support for scopes to fit new mesh design,
Iron sites added rear sight part
"Scout" see through versions of scopes including recon scopes (not actual see through scopes mod and wont make a pacth sorry, ppl are free to though)

stocks and grips:-

Forward bracket frame from long barrels removed and rifle stocks have a version to include them which increases bash damage.
Wood furniture versions of all grips and stocks.

New stocks:-
Combat rifle style wood and recoil stock- like attachment pack to fit style of wattz barrel, uses gun nut instead of science to craft
Expanded Ammo Stock- special stock that increases ammo capacity alot but has a much slower reload

New Muzzles:-
Pulse emitter- Turns the projectile from a beam to a faster projectile like nuka world robots fire
Tribeam splitter- Return of the classic, same stats as attachment pack
Frequency shifter - laser silencer, shifts beam outside of visible range and mutes the sound (not in modcols)
Arc Cnverter- Turns the rifle into a tesla gun(not in modcols)

Patches for attachment pack will disable crafting and mod association of most as there is paralel or simuler versions in this mod but also ones that dont fit the redesign, exceptions being wattz barrel edit and advanced recon scope.

Patch to use munitions ECP

Known issues questions:-
The beam on the assaultron laser moves from the barrel when straffing, this is an engine limitation with projectile nodes
The heavy assault barrel does not spin in third person due to animations used but is barely noticeable.

No I wont make a STS patch for it, i do not use the mod or even know how to but the scout scopes should allow moders to make them if they wish.

Why does it need an esp if its just a mesh replacer?
It changes basicly the entiire settings on barrels like assigning new animations and keywords etcetc.

Patch to use munitions ECP

Tools used:
Blender,
Nifskope,
Gimp
CK
exedit
BSAarchpro

Credits:
OCZ for the silences beam projectile mesh and general help in effects etc
Spadey for uvmapping advise
Degenerate dak and pugness for attachment pack ideas and couple of stolen effect ideas :p
Dakcord members for ideas and feedback
Bethesda for fo4
Nexus and Dark0ne for hosting and being one stop mod shop.


Permissions:

You are free to use these in your own mods minus simple lazy weapon merges, mods being sold for money or behind any form of paywall like patreon, even if its just for test release, mods PROMOTING homophobia, racism, transphobic and general hatefull ideals.
Earning DP is fine.