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Michaelsoftman

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Michaelsoftman

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About this mod

Makes crafting explosives easier by re-balancing the amount of materials needed for each recipe.

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This mod makes a very simple adjustment to the amount of materials needed to craft each type of explosive.  Other requirements, like the perks needed, are untouched.  This mod also does not add any additional items.  Only 10 grenade recipes and 5 mine recipes are modified.

I made this mod as I felt the amount of certain materials needed for a single grenade were too high, especially for things like Adhesive, which you require a lot of for base building.  When it came to using resources, I felt like I would avoid crafting grenades and mines in order to have more for my bases.  So this mod was my simple tweak to fix that.

The recipe changes are as follows:

================Grenades===============
Baseball Grenade:
Adhesive 2 -> 1
Fertilizer 2 -> 1

Cryo Grenade:
Acid 3 -> 1
Adhesive 3 -> 1
Aluminum 3 -> 2
Nuclear Material 2 -> 1

Frag Grenade:
Adhesive 3 -> 1
Fertilizer 2 -> 1
Oil 3 -> 1

Molotov Cocktail:
Adhesive 2 -> 1
Oil 4 -> 2

Plasma Grenade:
Adhesive 4 -> 1
Aluminum 4 -> 2
Nuclear Material 3 -> 1

Pulse Grenade:
Adhesive 4 -> 1
Aluminum 3 -> 2
Nuclear Material 2 -> 1

Fury Grenade:
Adhesive 2 -> 1

Persuasion Grenade:
Adhesive 4 -> 1

Predator Grenade:
Adhesive 2 -> 1

HalluciGen Gas Grenade:
Adhesive 3 -> 1

================Mines===============

Bottlecap Mine:
Adhesive 2 -> 1
Fertilizer 2 -> 1

Cryo Mine:
Acid 3 -> 2
Adhesive 3 -> 1
Aluminum 4 -> 2
Nuclear Material 2 -> 1

Frag Mine:
Adhesive 3 -> 1
Aluminum 3 -> 2
Fertilizer 3 -> 1
Oil 3 -> 2

Plasma Mine:
Adhesive 4 -> 1
Aluminum 5 -> 3
Fiber Optics 3 -> 2
Nuclear Material 3 -> 1

Pulse Mine:
Adhesive 4 -> 1
Aluminum 4 -> 2
Nuclear Material 3 -> 1