About this mod
Makes crafting explosives easier by re-balancing the amount of materials needed for each recipe.
- Requirements
- Permissions and credits
- Changelogs
I made this mod as I felt the amount of certain materials needed for a single grenade were too high, especially for things like Adhesive, which you require a lot of for base building. When it came to using resources, I felt like I would avoid crafting grenades and mines in order to have more for my bases. So this mod was my simple tweak to fix that.
The recipe changes are as follows:
================Grenades===============
Baseball Grenade:
Adhesive 2 -> 1
Fertilizer 2 -> 1
Cryo Grenade:
Acid 3 -> 1
Adhesive 3 -> 1
Aluminum 3 -> 2
Nuclear Material 2 -> 1
Frag Grenade:
Adhesive 3 -> 1
Fertilizer 2 -> 1
Oil 3 -> 1
Molotov Cocktail:
Adhesive 2 -> 1
Oil 4 -> 2
Plasma Grenade:
Adhesive 4 -> 1
Aluminum 4 -> 2
Nuclear Material 3 -> 1
Pulse Grenade:
Adhesive 4 -> 1
Aluminum 3 -> 2
Nuclear Material 2 -> 1
Fury Grenade:
Adhesive 2 -> 1
Persuasion Grenade:
Adhesive 4 -> 1
Predator Grenade:
Adhesive 2 -> 1
HalluciGen Gas Grenade:
Adhesive 3 -> 1
================Mines===============
Bottlecap Mine:
Adhesive 2 -> 1
Fertilizer 2 -> 1
Cryo Mine:
Acid 3 -> 2
Adhesive 3 -> 1
Aluminum 4 -> 2
Nuclear Material 2 -> 1
Frag Mine:
Adhesive 3 -> 1
Aluminum 3 -> 2
Fertilizer 3 -> 1
Oil 3 -> 2
Plasma Mine:
Adhesive 4 -> 1
Aluminum 5 -> 3
Fiber Optics 3 -> 2
Nuclear Material 3 -> 1
Pulse Mine:
Adhesive 4 -> 1
Aluminum 4 -> 2
Nuclear Material 3 -> 1