This mod adds a light source to Nuka-Cola Quantum & other glowing drink bottles.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Bethesda for base file
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Changelogs
Version 1.1
Added DLC support for other glowing beverages
Version 1.0
Initial release
One thing that always bothered me in Fallout 4 were the Nuka-Cola Quantum bottles glowing brightly but never casting any actual light to environment. So I finally caved to the urge to tinker with nif files trying to figure out how to change that and this mod is the result.
Should be compatible with any texture replacers. Installation either via mod manager or just manually toss the mod in Data folder.
Update 1.1: Added glow for other DLC bottles as well
Technobabble: Mod basically adds a NiPointLight node and some dummy controllers to the bottle nif. For some reason it doesn't seem to work out the box, but mimicking BSXFlags from some other nifs that use the same node did somehow make it work.