Very light remake of Barney's Bunker. Workbenches linked, some light loot added. For Vanilla and Horizon. Could be good for FROST but I haven't done any real testing, just a look in Xedit. There is cell conflict with the Frost.esp I have.
For the Horizon version. Only requires Architect as master.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
The pictures show you most of what I added.
Items that I added are set to 'no respawn'.
I added a chem and cooking station. Linked them with the weapons and armor workbench. The armor workbench is in the house outside the bunker cell but still links properly.
Removed fog from the cell. Note: last pic for difference.
I have this placed below Ultra Interior Lighting and Fog Out. It wasn't properly working otherwise, hence why I removed the fog. If you really want that fog go into Xedit and switch it.
Horizon: This only has the Architect.esm as the master so does not need to go below Z_Horizon.esp.
Big ups to The Illusion, who I can't find on Nexus anymore. He made a Fizzletop Grill linked workbenches for Horizon, which I also can't find on Nexus, I must have gotten it through the Horizon repository, check on Discord if you're interested.