Fallout 4

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Created by

CasshernX

Uploaded by

CasshernX

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About this mod

Maybe one more Destiny-esque faction mod...

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Warframe is better than Destiny btw.

You may need to start a new game for the outfits to appear for already existing Triggermen/DC/Caravan Guards (or just use the resurrect command on them). Newly spawned Triggermen/DC/Caravan Guards should work as intended.

  • Diamond City Guards, Danny Sullivan, & Deacon's DC Disguise will wear Future Facing Armor
  • Triggermen, Goodneighbor Guards, & Deacon's Triggermen Disguise will wear Anti-Extinction Armor
  • Caravan Guards will wear Seventh Seraph (Hunter) Armor
  • The Guards will also appear with Destiny weapons: Tommy's Matchbook for the Triggermen, Seventh Seraph Carbine for the Caravan Guards, & Uriel's Gift for DC Guards (It's part of the outfit lists; no unnecessary edits done)
  • ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit

-- esLp Replacer --

  • Compacted Form IDs to convert to ESL
  • ESL-flagged ESP file
  • Removed Worldspace/Cell edit
  • Removed unnecessary & dirty edits/overwrites (Dead Raider NPC, some armors, some weapons, some armor addons, etc.)
  • Disabled a single weapon script-injection that went into a mod-added container, which I also removed
  • Added Head armor flags to Super Mutants Retrograde Armor as the neck part stretched too far up making it clip through 80% of the Super Mutant's head
  • Removed the "player only" flag on the weapon 'Uriel's Gift'
  • Crafting Recipes are at the cooking station
  • Created crafting recipes for all Destiny armors with its own category (Destiny 2 Outfits)
  • Created crafting recipes for all Destiny Super Mutant armors with its own category (Destiny 2 Outfits Super Mutants)
  • Created crafting recipes for all Destiny weapons with its own category (Destiny 2 Weapons)


Requirements

Guardian Armor and Weapons Pack FO4 Edition (REQUIRED)