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  1. Def13
    Def13
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    How does Strong Back work?
    I have a backpack that gives 75 carrying capacity and I have 6 strength, if I take off the backpack I have 75 carry weight, if I put on the backpack I have 135. 75 + 75 is 150, but I understand that having 6 strength does not give me the full capacity of the backpack, okay, but if I take the level 2 strong back perk I still have 75 without the backpack and 135 with the backpack ...
    I thought that the strong back perk was going to increase the weight limit by 25 and that then I would already carry 75 + 75, but no ...
    If I increase the strength to 10 and equip the backpack I have 150, what happens to the 25 from the strong back perk?
  2. seraphic9
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    What is the formula to determine your max carry weight? I found a backpack that gave me +75 carry weight (exciting!) but when I equipped it, it only increased my carry weight by 20 (sad!). 

    Thanks in advance.

    EDIT: seems to be an error on my end, when I reloaded my save the carry weight calculated properly with my new backpack.
  3. Ankhras85
    Ankhras85
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    Thanks you, this is how it should be. fixed in any load order,  this mod!

    Seems, the Armor Pocket Extensions (pocketed, deep pocketed) are not working, that's intent or something on my side?
    Ok, figured; it is the Strength-Cap that blocks increasing carry weight. beautiful! Really! Genius.

    So also pocket mods require you to raise strenght to be able carrying more in your pockets, even if you have them it no use if you're whimpy skinny chickenbreasted thinshouldered maggot.
    Again, thats so great!

    Question: How does the Strong Back - Perk work? It seems to do nothing about how much i can carry, do i also need bigger packs/more pockets here or is there something special that needs to be done for it to work? Tyvm in advance!
  4. IloveAnuz
    IloveAnuz
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    im on survival not sure if that has to do with anything but no matter how many times i upgrade strength or get the back carry perk my weight limit wont increase from 75 and i started from lvl 1 and am lvl 10 now and no change, is this how its supposed to work? any help appreciated.
    1. WhiskyTangoFawks
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      You also need a bigger backpack 
    2. IloveAnuz
      IloveAnuz
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      what does that mean exactly, sorry for the trouble. does it mean i need a backpack for my weight limit to increase?
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yes. 
  5. 2gtandknives
    2gtandknives
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    • 13 kudos
    Hi,

    So the mod was working very well then suddenly the base carry weight was set to 45. I have Game Settings Menu and Survival Menu; I tried turning off the survival weight changes in survival menue. This started when I visited Sanctuary, although I don't think that is relevant.  
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      If it happened after changing something in game settings menu related to carry weight, then that would be the problem.
    2. 2gtandknives
      2gtandknives
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      No, I didn't change Game Settings Menu. the base carryweight changed to 45 for some reason. My character has a STR of 5, so the max carry is 100. It was 115. I then fiddled with Survival Configuration Menu to turn off survival weight penalty, to see if that would change this. Actually even in the past, when I used Advanced Needs 76, SCM usually failed to set things properly.  

    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      Carry weight is super janky in the fo4 engine. With multiple mods trying to tweak things it's not surprising that it's buggy 
    4. 2gtandknives
      2gtandknives
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      So I looked around in your mod (very nice BTW) in xedit. I don't know how to script, but I can see what the perks do. Go back in game and grenade myself. (in CombatZone, I want to impress Cait).  I have SKK UndeadPlayer.  I HAD 5 STR which should give +50, but UndeadPlayer gave me a debuf for having died so now current STR is 3.  And my carrying capacity is 105. REst in a chair to wait out the debuf, capacity is back to 125 (recovered to 5 STR). That's as it should be.

      SKK UndeadPlayer, to my understanding, removes spells and effects when recovering the player. Your mod uses a perk to adjust the current wait, and a spell only to reset from vanilla (at least, that's what it appears to do in xedit). So something else used a spell effect. Thing is, I don't have anything that overrights HC_Manager or any game values touched by Loaded Out direction (as checked in xEdit. Maybe SCM is to blame? Whatever caused this must be script-applied.

    5. WhiskyTangoFawks
      WhiskyTangoFawks
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      Scm and skk undead were both used in litr without any issues alongside this,so I doubt those 
    6. 2gtandknives
      2gtandknives
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      Well I had issues with SCM before. I mean that SKK PlayerUndead fixed the issue (by character suicide) because it removes spell effects from the player. Hence, whatever was happening was a spell effect from a mod. OR, the death/recovery re-triggered Loaded Out's spells (if that is possible).  

      I checked that this was loaded correctly BTW by simply changing the loadedout perk to not hidden; that can help players know it is loaded (maybe there is a console command for this but I just made the change in xedit)
  6. MasterCheeses
    MasterCheeses
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    • 29 kudos
    For Those Using IFT This Works With it just tested
  7. Alexbuilder
    Alexbuilder
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    • 17 kudos
    Hello, i am having infinite loading time after going out of the bathroom, i am using start me up and maybe it is a cause on conflict, too bad because i really wanted to test this mod !
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Works just fine with start me up redux. Sounds like you have a problem in your load order unrelated to this mod.
    2. Alexbuilder
      Alexbuilder
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      • 17 kudos
      I am not expert, all i know it that when i deactivate your mod, my issue got fixed. Are you aware of any conflicts ? 
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      Nope. Ran just fine in LitR with several hundred other mods.
  8. 2gtandknives
    2gtandknives
    • supporter
    • 13 kudos
    Hey, Just want to say I love this mod. I think it's the best weight / encumberance mod on the Nexus.
  9. 2gtandknives
    2gtandknives
    • supporter
    • 13 kudos
    Hi,

    One thing I didn't see in the description is how this works with Power Armor.
  10. fiorezy
    fiorezy
    • supporter
    • 1 kudos
    Is it intended that all backpacks only adds +10 to carry weight? I'm using a combo of your awesome mods:
    Simplified - Backpacks of the Commonwealth + True Perks + Loaded Out Patch for TP

    My load order if you are interested

    # This file was automatically generated by Mod Organizer.
    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    ccBGSFO4044-HellfirePowerArmor.esl
    ccBGSFO4115-X02.esl
    ccBGSFO4116-HeavyFlamer.esl
    ccBGSFO4110-WS_Enclave.esl
    ccBGSFO4096-AS_Enclave.esl
    ccFSVFO4007-Halloween.esl
    ccBGSFO4046-TesCan.esl
    ccSBJFO4003-Grenade.esl
    ccOTMFO4001-Remnants.esl
    Unofficial Fallout 4 Patch.esp
    REFramework.esm
    Ownership Fixes.esp
    Community Fixes Merged.esp
    TMR_GlitchfinderAIO.esm
    NPCRespawnFix.esl
    JumpFallPoseFix.esl
    fakeInt.esp
    fakeInt_Boston.esp
    fakeInt_DLC.esp
    XDI.esm
    Hit Those Objects.esm
    RunningWithHandsAnim.esl
    YouAndWhatArmy2.esm
    Diamond City Supplements.esm
    NoDialogueAutoRotAndForcedPos.esl
    BakaFramework.esm
    NPSShopping.esl
    PhoropterUsable.esl
    SettlersAsHairdressers.esl
    PPF.esm
    WeaponModFixes-GOTY.esp
    MiscAnimTweaks.esp
    RAW INPUT.esp
    No Combat Music.esp
    Community Fixes Merged - Weapon Mod Fixes Patch.esp
    GeneralAtomicsMrGutsyGuards.esp
    GA Galleria Gutsy Voice Fix - UFO4P Patch.esp
    Wetness Shader Fix.esp
    Fixed Gobo Effects.esp
    Flutter Flicker Fixer For Foliage.esp
    ClearableUSSRiptide.esp
    ClearableFortHagenSatelliteArray.esp
    Extended Fake Interior - CC Enclave Remnants Patch.esp
    WeaponRackFixes-NukaWorld.esp
    IntroTweaks.esp
    MidnightCultFix.esp
    AbernathySleepFixes.esp
    Less Annoying Berry Mentats.esp
    SCDC_v0.5.esp
    Dogmeat Follow Behind.esp
    Workshop Highlight Fix.esp
    Complex Vendors.esp
    BlockingOverhaul.esp
    Chemfluence AI Combat Dynamics.esp
    SimplePowerArmorReductionSystem.esp
    DLC Timing.esp
    DLC Timing - UFO4P Patch.esp
    Simple Creation Club Delayed NG.esp
    Keep Radiants In Commonwealth.esp
    WhoIsTheGeneral.esp
    WTG - KRIC Patch.esp
    dcc-molotov-nerf.esp
    LegendariesTheyCanUse.esp
    No Sneaking in Power Armor.esp
    AttachPack.esp
    Attach Pack Modcol.esp
    The Attachment Pack - Implementation WMF Patch.esp
    Attach Pack Mod Description Fixes.esp
    Legendary Mutation Messages Fix.esp
    Lightweight Lighting.esp
    Lightweight Lighting - patch.esp
    Gloomy Glass.esp
    Targeted Textures.esp
    FO4ParticlePatch.esp
    WET.esp
    WAVE.esp
    Enhanced Vanilla Armor and Clothing.esp
    ScopeOverlayDOF.esp
    DiamondCityBillboards.esp
    GoodneighborView.esp
    RemoveBlur.esp
    LoadOut.esp
    TruePerks.esp
    Famine.esp
    mr Loot Logic and Reduction.esp
    LoadOut - TruePerks.esp
    Famine - True Perks.esp
    Loot Logic and Reduction - CFM Patch.esp
    Backpacks of the Commonwealth.esp
    BotC - Simplified.esp
    StartMeUp.esp
    smudoor.esp
    Physics Sound Overhaul.esp
    Flashlight Stealth Fix.esp
    MWHitFx.esp
    MWHitFX - Automatron Patch.esp
    MWHitFx - Stagger Fix.esp
    CompanionActiveWait.esp
    Armor_clipping_overhaul.esp
    FO4RP-GunsRAO.esp
    Jump Grunt.esp
    Elzee Breathe.esp
    Addiction Overhaul.esp
    Better Chems.esp
    DangerousDeathclaws.esp
    Elzee Recoil Shake.esp
    SimpleAttackReactions.esp
    MCR 1 - Rework Base File.esp
    MCR 2 - Harsher Cripple Penalties.esp
    TerrainUndersides.esp
    FO4LODGen.esp
    FO4LODGen-DLCCoast-WindTurbines.esp
    FOLIP - New LODs.esp
    Far Harbor 3d Tree LODs.esp
    Optimized Vanilla Tree LODs.esp
    NF_Rocks_Fix.esp
    PRP.esp
    ClearableUSSRiptide_PRP_Patch.esp
    PuddleReflectionFix.esp
    TMR Pre-Generated LOD.esp
    1. fiorezy
      fiorezy
      • supporter
      • 1 kudos
      Nvm, issue fixed after updating to 4.4
    2. fiorezy
      fiorezy
      • supporter
      • 1 kudos
      Nope, still the same issue
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      • 494 kudos
      Aa per the description, carry weight is capped by both your strength and your backpack