Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Cyan49

Uploaded by

cyan49

Virus scan

Safe to use

About this mod

Buffs the following weapon types (aka Bolt Action flagged weapons) when used by players: "Bolt Action/Lever Action/Pump Action/Single Action Revolver". This mod doesn't edit anything that already exists, so it's probably 100% compatible with any mod. Requirements: F4SE

Requirements
Permissions and credits
Changelogs
Requirements: F4SE

I've always felt that these weapons are often inferior to other weapons except in VATS.

Bolt Action/Lever Action/Pump Action/Single Action Revolver are now buffed to 125%(+25%) total damage and 150%(+50%) limb damage. If explosives/wounding/poisoner's/incendiary legendary, buff them by 200%(+100%). By default, buffs are only applied when not VATS.


This mod does not have MCM or holotape, but the following console commands are available. This is because I felt that 1 - 3 minutes for the console commands you type makes more sense than the 30 - 60 minutes I spend creating these options.


set BoltActionDmgMultGV to 1.X
(For total damage. 1.25 = 125%)
set BoltActionLimbDmgMultGV to 1.X
(For limb damage. 1.5 = 150%)
set BoltActionLGNDmgMultGV to 1.X
(For explosives/wounding/poisoner's/incendiary legendary. 2.0 = 200%)
set BoltActionAllowInVATSGV to X
(0 OR 1. If 1, the buff also applies to VATS. Default is 0.)
set BoltActionDebugGV to X
(0 OR 1. If 1, notifies you when you equip a bolt action flagged weapon. Default is 0.)


[How does this mod work?]
When you equip a Bolt Action flagged weapon, the script will add a hidden perk. This mod had to use F4SE because as far as I know there is no way to check Bolt Action flags without scripting. Buffs are done by hidden perk and are not scripted.

[Compatibility]
This mod doesn't edit anything that already exists, so it's probably 100% compatible with any mod.

[Known Issues]
  • In the inventory menu, you cannot see changes to total damage until you open the inventory menu again. And when equipping a weapon with the Bolt Action flag, other weapons stats will show incorrect values.
  • In VATS, calculated damage and total damage do not match if BoltActionAllowInVATSGV is 0. (If 1, the buff also applies to VATS. Default is 0.)

[Q&A]
Q: Why isn't MCM/Holotape included in the mod?
A: My mods are usually ready to use out of the box.