Fallout 4
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Cyan49

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cyan49

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About this mod

Calculates VATS distance based on weapon "Range" stat. "fVATSMaxEngageDistance" in the game settings is the distance at which VATS can find enemies. In vanilla it was always 5000, in this mod it's around 1000 - 5000. Requirements: F4SE

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Requirements: F4SE
Optional: 
Garden of Eden Papyrus Script Extender 17.2+

Calculates VATS distance based on weapon "Range" stat. "fVATSMaxEngageDistance" in the game settings is the distance at which VATS can find enemies. In vanilla it was always 5000, in this mod it's around 1000 - 5000. This is another idea for my Dynamic VATS Distance mod and works more simply. All features can be changed/toggled with a holotape. (not MCM.)

If Garden of Eden Papyrus Script Extender 17.2+, the mod can perfectly apply weapon range to VATS distance. GoE is optional, not a requirement.

VATS distance = Weapon Range *10 +0(Offset) +1000(If has scope)

If not, the mod roughly applies weapon range to VATS distance.

VATS distance = Weapon Range *10(About) +0(Offset) +1000(If has scope)
Note: Cannot calculate range bonuses from the Gunslinger perk.


Holotapes are automatically added to your inventory, or you can use a chemistry station and craft it in the "utilities" (or "settings"?) category. Use holotape or console commands to change settings.

set VATSDistOffsetGV to XXXX 
(VATS distance offset for firearms. Default is 0.)
set VATSDistMaxGV to XXXX
(VATS distance cap for firearms. Default is 5000.)
set VATSDistScopeBonusGV to XXXX
(If has scope, add vats distance. Default is 1000.)
set VATSDistMeleeGV to XXXX
(VATS distance for melee. Default is 1200.)
set VATSDistMatchCompassGV to X
(0 OR 1. If 1, match enemy marker distances on the compass with VATS distances, not for map markers or quest markers. In vanilla, it starts at 1576 and increases by 256 per perception, usually ends at 4136. Default is disabled.)
set VATSDistDebugGV to X
(0 OR 1. If 1, show firearms VATS distance. Default is enabled.)


[Is this mod's script heavy?]
No. This mod only does calculations when the player equips/unequips a weapon or when the game loads.

[Compatibility]
This mod does not overwrite existing records and dynamically changes the following game settings:
  • "fVATSMaxEngageDistance"
  • "fPerceptionCompassBase/fPerceptionCompassMult/fSurvivalPerceptionCompassBase/fSurvivalPerceptionCompassMult" (If MatchCompass is enabled)
Incompatible with Dynamic VATS Distance.

[Q&A]
Q: Wouldn't that cause a problem with the Blitz perk?
A: By default, "VATSDistanceMelee" matches Blitz rank 2 distance.
Q: VATS caused the game to freeze, (insert offensive text here)

A: I don't know much about it, but it's commonly known that survival mode is the culprit. Search yourself to fix it.
Q: Why isn't MCM included in the mod?
A: My mods are usually ready to use out of the box. The more fair reason is that my Dynamic VATS Distance has had less than 100 DLs in a year, so I'm not sure it's worth the time to create the configuration at this point.