Fallout 4

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Nostoso

Uploaded by

Nostoso

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About this mod

A custom .50 Anti-material rifle inspired by Fallout 4's weapon aesthetics, complete with original assets, animations and a small new dungeon to obtain it. ESP marked as ESL.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Mirrors
Changelogs





Mods:
- Receivers: The usual vanilla stuff, with balance tweaks
- 3 Barrels: Standard, short, long
- 3 Grips: Standard, no stock, marksman's
- Sights: Irons, reflex, see through and normal long and medium scopes, see through and normal recon scopes, all with custom visuals. See Through Scopes is not required; this mod uses its own system.
- Mags: Standard, large, armor piercing large and standard (Like Fallout 76)
- Muzzle: Slotted and arrowhead style brakes, suppressor (only reduces noise, does not silence)
- Ammo types: Standard (FMJ), pulse (massive damage to robots and Power Armor / less to all else), explosive (New Vegas style)
- Flashlight: Off, normal, bright
- Carry handle, no carry handle

Features:
- Animations designed to fit with vanilla while still feeling custom (1st, 3rd, Power Armor 3rd)
- Bethesda style gun aesthetics
- Clean ESL marked ESP to not contribute to your plugin limit, regenerated Precombines and Previs for the one edited cell included for optimization.

Gameplay:
Base damage: 75
Balance wise, it fits as a logical progression after the hunting rifle, filling the noticeable lack of a dedicated .50 using weapon.





Depending on your choice in the installer, the weapon will either be unique or injected into the leveled lists via script. If you choose the unique version, only one AMR 3000 will be able to be found somewhere in a fortified cache in the Glowing Sea. If you choose the leveled list version, this placed Weapon will still be available, and the AMR 3000 will also appear in the hands of Gunner snipers and bosses at level 40, and at weapon vendors at level 50. Additionally, you can choose between the weapon being called "AMR 3000" in game, or have it be called "Anti-material Rifle" in game, to truly fit in with vanilla.

Location spoiler

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Officially endorsed Xbox port by Suleau

Everything contained in this mod was created by me. You only have to get my permission if you do at all.
Tools used: 3ds Max 2013, 3ds Max 2015, Substance Painter, Marmoset, Nifskope, CK, FO4Edit
Huge credit to The Rizzler's weapon modding tutorial, this mod would not be possible without it.